Circuit Heights: Difference between revisions

m
Added available stalls and refined tips. feel free to add more
m (Added available stalls and refined tips. feel free to add more)
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|objective=Ride admissions revenue of more than 3000€ in a month.
|theme=None
|start=(Starting Size)822.690
|size=822.690
|size=(Maximum size from buying all the available land)
|price="n/a"
|game=Roller Coaster Tycoon 2, VJ's Expansionscenario Packpack
|preceded=(The previous scenario)
|followed=(The next scenario)
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==Overview==
In this park, guests will ride nothing else than Go-Karts and non-intense rides. Try to create the most profitable park void of rollercoastersroller-coasters and thrill rides !
 
===Pre-built Rides===
Go Karts
 
==Scenario Guide==
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At first, set the prices of the pre-built Go-Karts track to reflect the excitement rating, rounded down.
 
You should begin by adding an [[Information Kiosk]] at the first corner, and bump the prices up to convenient levels. Then, build a foodcourtfood court with what you have at hand. Remember to use fences to maximize the number of benches. Then add some [[Cash Machine]] near the attractionsattraction and one at the foodcourtfood court.
 
Once it is done, you should create a very small [[Go-Karts]] circuit with 10 laps. Place it wherever you want, but if you place it left of the park entrance, keep it all at ground level so ouyou will be able to build over it afterwards.The queue should be able to hold no more than the number of Karts available (meaning 12, so 3 squares long). Add scenery ''ad nauseam'' to push the excitement rating sky high, then set the admission fee accordingly.
 
Then, take some time to watch the map : after the entrance on the right path, you have a downhill, followed by a small valley where the path does end. In this valley, place a [[Miniature Railroad]], which would take all the space at ground level in the valley. Have it twist through the land as possible, with as much capacity as you can achieve. Then theme the ride (I used [[Wonderland Theming]] for this, feel free to use whatever fuels your fire) as you can to push the excitement rating. Charge the guests accordingly.
 
Once this is done, try to connect your path network from the Railroad you just built, towards the pre-built path that led tioto the original Karts track. It should do a square. While you're at it, build a bridge above your railroad, so that you can continue building forward.
 
The next step would be to create another Go-Karts ride. But a large one this time. It would encompass the original track, thus giving a boost to the excitement rating of both tracks. Once again : max capacity, max excitement rating, max charge, slowest queueingqueuing time for the guests : I'd suggest you to set this one on "Continuous Circuit mode" to reduce waiting time due to Race winner's extra lap.
 
Then, as you draw more guests to your park and thus get closer from your objective, I'd suggest you to build a monorail shuttle that would go from the west of Park Entrance, up to beyond the path bridge over your railroad. As always, max capacity, add some excitement and charge for it.
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==Available Rides==
===Transport===
*[[Miniature RailroadChairlift]]
*[[Suspended Monorail]]
 
===Gentle===
NONE.
*[[Hedge Maze]]
 
===Roller Coasters===
NONE. DEAL WITH IT.
 
===Thrill Rides===
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===Shops and Stalls===
*[[Bathroom]] (example)Styles 1 & 2
*[[BurgerDrink BarStall]] (example)
*[[Souvenir Stall]] (example)
*[[Cookie Shop]]
*[[Ice Cream Cone Stall]]
*[[Pretzel Stall]]
*[[Hot Chocolate Stall]]
*[[Balloon Stall]]
*[[Sunglasses Stall]]
*[[Information Kiosk]]
*[[First Aid Room]]
*[[Cash Machine]]
 
 
==Available Scenery==
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===Transport===
*[[Miniature Railroad]]
 
*[[Monorail]]
 
===Gentle===
*[[Hedge Maze]]
 
 
===Roller Coasters===
NONE. DEAL WITH IT.
 
 
===Thrill Rides===
NONE.
 
 
===Water Rides===
NONE
 
 
===Shops and Stalls===