Future World (Time Twister): Difference between revisions

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→‎Scenario Guide: Just thought I should get the headers done up correctly after all these years.
m (→‎Scenario Guide: Just thought I should disambiguate "flying saucer" since there's a ride as well.)
m (→‎Scenario Guide: Just thought I should get the headers done up correctly after all these years.)
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==Scenario Guide==
{{sgreminder}}
===Starting Out===
You start this scenario off with $10,000 of your own money. Pause the game and examine your park, as well as your rides list, and you will notice the following things:
* An [[Enterprise]], [[Dodgems]], and custom-designed Hover Bike Ride are located after the long straight paths from the entrance; all of them have their admission fees set to "Free"
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Let your park run its course for a month or two. In the meantime, take a good look at the built-up city. You will notice that, in addition to the tarmac paths on the ground, there is also a very extensive underground and overhead path network. There is also a large number of hovercraft located throughout the entire city. If you need some free cash, go ahead and demolish the vehicles as well as the underground and overhead path networks. Demolishing all three should add about $4000 to your cash-on-hand.
 
===Expansion===
You now have two ways to get through this scenario:
# Expand your park around the city, building rides on the excess free space surrounding the city, and avoid building into the city entirely
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While it is technically easier to expand around the city, rather than through it, you will need slightly more funds to increase your park value to the required amount as you have to build your own path network and scenery items. On the other hand, if you build into the city, the existing path networks are more than likely to cause several guests to get lost as well as your staff to go "missing" if you do not set their patrol areas.
 
====Expand Around City====
If you have absolutely no intention of expanding into the city, feel free to destroy any object in the city that gives you money upon demolition. Unlike most other building elements, you will find that most Future Theming objects require a fee to demolish, including obsidian and sandstone building elements. The only objects in the city that are guaranteed to give you cash upon demolition are hovercraft and footpaths, as well as the Statue of Liberty-esque alien monument at the other end of the city and crashed flying saucer near the far end of the park boundaries.
 
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You should have the [[Giga Coaster]] researched by Year 5. Either build or construct a Giga Coaster design that costs you virtually all your cash-on-hand or build two to three different coaster types that costs you an equivalent amount. If you have expanded all the way behind the city by now, a transport ride, or even a roller coaster designed as a transport ride, should be built to facilitate guest movement.
 
====Expand Into City====
The cramped confines of the city make coaster construction inside buildings virtually impossible without accidentally demolishing part of the building it is in, so you should stick to building either flat rides, compact tracked rides like the Hover Car Ride, or vertical rides such as the [[Launched Freefall]] and [[Roto-Drop]] once you have researched them. Several of the flat rides available and researchable have more than one operating mode, which gives some room for variety. Although costly, demolishing entire buildings will also give you much more space to build rides; the largest building plots can even accomodate a roller coaster. However, leaving much of the existing scenery intact will go a long way towards your park continuously receiving the Most Beautiful Park Award, which draws guests and, in turn, increases total ride income, which in turn allows you to spend more on ride construction and, as a result, will increase your park value. For this to be a viable tactic, you ''have'' to be stingy on space. Cram every possible building with more than one ride if possible.