Saxon Farm: Difference between revisions

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==Overview==
''The owners of this farm have moved on and have sold it to you. This is your biggest challenge yet - can you sow the seeds of success, nurture the greatest Wildlife Park ever and harvest the rewards?''
 
=== Shops/Stalls Pre-built ===
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==Scenario Guide==
{{sgreminder}}(Strategy guide for beating the scenario goes here)
Just as the
scenario description says too, “This is your biggest challenge yet”, it’s a
quite difficult scenario. It’s a bit like the combination of Mountain Spring
and Mine Mountain regarding the objectives, if you completed Mountain Spring
beforehand (completing Mine Mountain is a pre-requirement of unlocking this
scenario anyway) that could help a bit too.
 
First of
all, you have a huge plot of land, but with pretty bad placement. There are
relatively large flat areas at the sides, but they’re too far yet from the
“main building” so trying to connect them with a path to the center would be a
suicidal move at the start, because the path would eat up all your money.
 
Rather,
build some flat rides near the main building (a Top Spin could be a really good
choice for example, an Odyssey Ride as well) as well as some food, drink,
souvenir stalls and facilities, and try to aim toward the closer enclosed area
with the path. Also, try to avoid cutting down trees as it will cost you a lot
and you wouldn’t want to waste your money on that. A nice source of profit could
be to build a coaster now. I built a Reverse Freefall Coaster for its compact
nature, in the center of the enclosed area, but any coasters should be fine
just have high excitement rate so you can ask for nice ticket prices. Build
more flat rides in one side of the enclosed area and leave the other side free for
an enclosure. As soon as you have adequate monthly ride income, build an
enclosure at the mentioned area. I built a wooden fence enclosure with
ostriches and zebras and raised the ticket prices of the viewing galleries to
200%-250% of the initial $1.00, if there are enough and interesting animals,
the guests will pay it - pay attention to the thoughts at every viewing
galleries, if you see the guests thinking “I won’t pay this much for it” then
lower the price until they agree with it. This is quite important, because you
need a ridiculously high total monthly viewing gallery income at tycoon, so you
both need to ask for high prices, but just as high as the guests will actually
pay, instead turning back. Try to build a path connecting to the horses
enclosure (also note the three horses the park has from the start are all
males, so if you want more horses, buy some female ones too), as well as build
some viewing galleries there too. Build some more rides along this path (and
price them), and you should pass the apprentice level.
 
For the
entrepreneur, build more flat rides and enclosures with animals and price them
just like before. A great means to earn a good, steady income is to build some
transportation ride (I built a Hop-on Hop-off Transport Trams) connecting the
enclosed area and the main building, or alternatively, encircling the park,
with several stations. It will cost a ton of money to build, but it will pay of
nicely. Needless to say, price this as well. This also should be a great means
to connect the big flat areas at the sides into the flow of the park. If you
have enough money, try to connect these areas with direct path to the park too.
Build more rides (including a coaster if you want) and more enclosures with
animals, price them, and you should eventually pass entrepreneur. Also, note,
this scenario has quite some awards with nice cash prizes too - but also has
quite some fines too which could hurt a bit.
 
The
attraction comes now! The objectives of tycoon are just ridiculous. The park
value shouldn’t be much of a problem, but squeezing out the required amount of
monthly ride and viewing gallery incomes will not be easy. You need a
ridiculous amount of enclosures with all sort of animals, as well as it’s
advised to have thrill rides near the enclosures to attract guests there. It
will be tough, but at least you likely don’t need to worry about your finances
anymore at this point, because your monthly total profit should be huge. For
the ride income objective, build even more flat rides and coasters (and ensure
they’re maintained by mechanics), needless to say, price them. I “summoned”
some of my best coasters from other scenarios here but… You should notice that very
likely barely any people loiter around the queues of your rides. The cause of
that is no else than your other objective, nearly all the people go to the
viewing galleries (despite that, it seems like barely anyone uses them, but
that’s probably just because the ridiculous amount of viewing galleries you
should have by this time). Doing some marketing campaigns now should be a good
idea too.
 
You might
will also suffer from the Park Inspector’s constant nagging about that “one of
your animals are very hungry, ensure its feeder in the animal house is refilled
frequently”, or that “A. the Animal is unhappy because there are too many
animals in its enclosure”, or such, as well as generally get about three
notices per second about whatever ride/shop broken down/got fixed, A. the
animal got pregnant, given birth, you have won an award/got a fine, animal
keeper 45 is unhappy, the Animal Protection Society threaten you to confiscate A.
the Animal/is confiscating A. the Animal because it didn’t wanted to eat from
the food though (or alternatively your animal keepers actually forgot to refill
it - to counterattack that, you could have one animal keeper (per enclosure)
set to take care only about refilling animal food though) You can turn off the
Park Inspector’s messages, but you can’t turn off the other general messages,
so if your head starts to hurt from the high pitched “beep-beep” sound noting
you about something unimportant happened again, this second too, you could consider
turning off your speakers.
 
This will
be a downhill, a final great struggle, to try to squeeze the required amount of
monthly profit from your viewing galleries. It’s not easy, but it can be done. Marketing
campaigns could help a lot. Once you see the checkmark at the monthly viewing
gallery income objective, shut down all of your viewing galleries at once. You
should notice that your ride queues slowly get filled with crowds again, and if
you have enough flat rides and coasters (and with good ticket prices) you
should complete the monthly ride income objective too, in the next month or
two.
 
Congratulations!
You won Saxon Farm, and with that, the whole animal dung - and Park Inspector
nagging - riddled Roller Coaster Tycoon 3 Wild! Campaign!
==Available Rides==
 
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