Roman Village/Scenario Guide: Difference between revisions

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[[File:Roman Village RCT.jpg|thumb|220x220px]]
The first thing the player should do is removing some of the pathways – the guests are getting lost – and block off the waterway on top of the wall since the guests on the boatBoat hireHire ride may end up going there, and getting blocked on a dead end. It is also possible to use a flat ride, a water-level path , or a fence (if played in RCT2) to block off that dead-end passage.
 
Then begins the proper management, with a few roller coasters to build, and some money to charge for the rides, as well as an entrance fee. Shops, bathrooms, and a few extra staff members to hire also are a must do. The guests will start coming in, thus increasing the cash income. Once the money income machine is built and working, another roller coaster and a few more less intense rides will be required to draw more people into the park.
The first thing the player should do is removing some of the pathways – the guests are getting lost – and block off the waterway on top of the wall since the guests on the boat hire ride may end up going there, and getting blocked on a dead end. It is also possible to use a flat ride, a water-level path or a fence (if played in RCT2) to block off that dead-end passage.
 
The required 15001,500 guests will swarm in in no time.[[File:Roman_Village_finished.png|thumb|Scenario finished by sucinum]]
Then begins the proper management, with a few roller coasters to build, some money to charge for the rides as well as an entrance fee. Shops, bathrooms and a few extra staff members to hire also are a must do. The guests will start coming in, thus increasing the cash income. Once the money income machine is built and working, another roller coaster and a few more less intense rides will be required to draw more people into the park.
 
The required 1500 guests will swarm in in no time.[[File:Roman_Village_finished.png|thumb|Scenario finished by sucinum]]
[[Category:Scenario Guide]]
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