Roman Village/Scenario Guide: Difference between revisions

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{{Sgreminder}}
[[File:Roman Village RCT.jpg|thumb|220x220px]]
The first thing the player should do is removing some of the pathways – the guests are getting lost – and block off the waterway on top of the wall since the guests on the Boat Hire ride may end up going there, and getting blocked on a dead end. It is also possible to use a flat ride, a water-level path, or a fence (if played in RCT2) to block off that dead-end passage.
 
TheThen first thing you should do is remove some ofbegins the pathwaysproper asmanagement, the guests are getting lost and block off the waterway on top of the wall since the guests on the boat hire may end up going there and that section leads towith a deadfew end.roller You can also use a flat ridecoasters to block off that dead-end passage. Then you should build a few roller coasters, and some flatmoney rides andto charge some money for the rides, andas chargewell as an entrance fee. (don'tShops, forgetbathrooms, toand builda somefew shopsextra andstaff bathroomsmembers asto wellhire asalso hiringare a fewmust staffdo. members), theThe guests will start coming in, andthus givingincreasing you some extrathe cash income. WhenOnce you'vethe gotmoney enoughincome moneymachine is built and working, build another roller coaster and a few more less intense rides will be required to draw in more people into yourthe park. Continue doing this and you'll have 1500 guests in no time.[[File:Roman_Village_finished.png|thumb|Scenario finished by sucinum]]
 
The required 1,500 guests will swarm in in no time.[[File:Roman_Village_finished.png|thumb|Scenario finished by sucinum]]
[[Category:Scenario Guide]]
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