RollerCoaster Tycoon 3 Tutorial: Difference between revisions

added more detailed descriptions and corrected some details
(added pool tutorial comprehensions)
(added more detailed descriptions and corrected some details)
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''This tutorial will teach you how to control the game's 3D camera.''
 
The only camera setting feautured in the tutorial is "Normal". At first, you are shown different ways to move the camera, then how to alternate the viewing angle (temporarily) and how to zoom in/out. Finally, the CoasterCam is explained. The tutorial tells you how to point the camera to a desired direction and how to set the distance to the camera. Also, it teaches the player how to navigate between all camera positions on the same train and between the coaster's different trains.
====Placing rides====
''This tutorial will take you through the process of placing and riding your first RollerCoaster.''
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''This tutorial will teach you how to design your own RollerCoaster.''
 
To show how to design a custom roller coaster, the [[Wooden Roller Coaster]] is used again. After building a station, a lift hill and a drop, the player is instructed how to place a banked curve and a photo section. Then, the player is shown the brakes and special elements (of which a looping is built). Next, the auto-complete tool for finishing the circuit is demonstrated, before an entrance and exit are built.
 
After telling the player how to remove built track pieces, the tutorial moves on to the roller coaster's coloring and testing. In addition to this, the testing statistics panel is explained. After that, the player learns how to change the cars and gets to know all the other panels of the ride's window. Next up is the ride's renaming and demolishing and also the way to save track designs. The last steps of this tutorial are the placement and adjustment of [[ride events]] (here the Oil Derrick) and the loading of a saved track.
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''This tutorial will teach you how to build water rides and stacked rides.''
 
Completing the tutorial ''Custom Coasters'' is recommended before beginning this tutorial. It starts with building a [[Jet Skis]] ride (only station pieces). The player now moves on to stacked rides (base andwith custom-height tower track tower) and builds a [[Roto-Drop|RotoDrop]]. After testing it the tutorial is over.
====Fireworks====
''This tutorial will teach you how to create your own fireworks display.''
 
Starting with how to build and start a pre-made [[fireworks]] display, the tutorial moves on to player-created displays. The player is introduced to the ''[[MixMaster]]'' called editor and learns how to build bases, choose the desired type of firework and how to integrate it into a sequence.
====Park Management====
''This tutorial will teach you how to run a successful park.''
 
Because it is the most important thing while playing in carrer mode, you are shown the [[List of Objectives|objectives]] window at first. Then, the park management menu and all its buttons, which lead to windows as e.g. the [[research]] window, are explained subsequently.
==='''Soaked!'''===
====Basic Pools====
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====Laser Shows====
''This tutorial will teach you how to create laser and water shows.''
 
This tutorial is a sequel to the ''Fireworks ''titled basic game tutorial. It leads the player through the creation of a [[Laser Show|laser show]] using'' ''the ''[[MixMaster]]'' interface.'' ''After building laser domes as bases, the player adds a show element to the timeline, sets up aiming angles and connects it to the different emitters. The same procedure is repeated for a [[Water Show|water show]] element in the same display.
====Advanced Laser Designer====
''This tutorial will teach you how to create your own custom laser effects.''
 
Creating a new display, the player is introduced to the ''Advanced Laser Designer. ''Using a 'Cone of Light' type laser, you are explained different settings like e.g. duration, color, trail persistence, rotation speed and their timings/transitions. After that, the creation is saved and the editor closed. Then, the player is told to load the file to the ''MixMaster,'' connect it to a base and test the display. In the end, some extra information about editing existing lasers, cloning an effect and custom water shows are given.
====Image Lasers====
''This tutorial will teach you how to create lasers that draw images onto a surface.''
 
A laser dome as a base before a large brick [[Walls and Fences|wall]] is the setup for this tutorial. At first, the ''Advanced Laser Designer'' is to be accessed via the ''MixMaster'' interface and the laser type 'Persistent Image' is selected. Then the player is assigned to draw a picture in a drawing window using the PC mouse. After saving the picture and also the laser effect, the player adds this effect to the timeline, connects it to a base and tests the display. Finally, some additional information about resizing the pictures and configuring the sequence of pictures are given.
====Whale Shows====
''This tutorial will teach you how to build whale shows and how to tell the whale which tricks to do.''