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File:RCT3 Wild! campaing 08 - Rocky Coasters.jpg
The emblem of the scenario – featuring Major Smythe himself, with the silhouette of some rhinos in the background.

Overview

A poorly run safari park neaby has been shutdown - it will be great publicity if you rehouse the neglected animals and release into the wild when they are healthy. You'll need to turn this established theme park into an animal sanctuary and use all of your animal experience to make it.

Pre-built Rides

Bumbling Bobs (Bobsleigh)

  • Excitement: 6.27 (High)
  • Intensity: 6.87 (High)
  • Nausea: 4.44 (Medium)
  • Initial Price: $4.90.

Burgers 1

Drinks 1

Toilets 1

Scenario Objectives

Apprentice:

  • Release animals into the wild: 5 (Hippo)
  • Park Rating: 500
  • Minimum excitement: 6.5 One coaster.

Entrepreneur

  • Release animals into the wild: 8 (Camel)
  • Park Rating: 700
  • Viewing galleries: 10

Tycoon:

  • Release animals into the wild: 11 (Rhino)
  • Park Rating: 900
  • Minimum excitement: 6.5 Two coaster.

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

In my opinion this is the second most challenging scenario in the Wild! campaign (the other being the final scenario, Saxon Farm itself), so get ready that this will be a difficult challenge.

The first coaster objective is easy, because the pre-built coaster (Bumbling Bobs) has 6.27 excitement rate, it should get the required 6.5+ if you build one ride event (for example Danger canyon) next to it - the small plateau next to the helix should be fine (you might need to get rid from a few rocks to be able to place it close enough to the coaster).

With that done, look at the park; It’s a rocky canyon with a lot of flat plateaus, but there is a lot of elevation between them, especially between the area with the entrance and the large plateau where the coaster’s banked curves are. There is no more place for anything (maybe aside a few shops, a fist aid near the coaster should come in handy too) in the entrance’s area, so you must connect it with the aforementioned large plateau. Don’t build elevated paths, because you’ll waste all your money on the pylons, but do an underground tunnel (similar as in Insect World), which should be incomparably cheaper. You could consider building transportation rides too, but they will cost a lot too, so the best choice is an underground tunnel.

With the large plateau is connected to the park, build flat rides and shops there. You could consider building the second required coaster now too, if you want (Wooden Wild Mouse can be a good choice for their low price, compact nature and usually high excitement rate). Try to have only rides and shops on that plateau, and aim with road (with an underground tunnel again) for the lower plateau next to the one you built the new rides on. Don’t build the hippos’ required electric fence enclosure as long as you don’t have an adequate monthly profit, because the electric fences are insanely expensive. You might could consider building the required camels’ wooden fence enclosure now though with a few camels for you could get a bit plus money for the viewing gallery tickets.

If you’re impatient, you could take some loan (but note the high interest rate ) to build the hippos’ enclosure, and buy the hippos (preferably more than the required amount you have to release into the wilds, so you can get some money on the viewing gallery tickets even after you released the required amount of hippos). With that done, you should passed the apprentice level.

For the entrepreneur, the 8 camels shouldn’t mean much of a problem, and the objective of the 10 viewing galleries should be the easiest (cheapest) to fulfill by building a ton of small viewing galleries to the camels’ wooden fence enclosure, since that’s the cheapest. If you have enough - and a nice variety of - rides and shops, and take care that the park is relatively clean, you should pass entrepreneur soon too.

For the tycoon… well, that won’t be easy. As for one thing, you should build a second electric fence enclosure for the rhinos and buy them. This is very expensive so it could be a wise idea to buy just about two rhinos a time, wait for them to heal, release them, then buy the next two rhinos, repeat it until the rhino objective gets fulfilled. As for the second coaster, if you wouldn’t done it yet, build one now. Reaching the 900(!) park rating will not be easy (and you have to sustain it for at least 4 months too), to that, have, as always, a lot of rides and shops and ensure the park is squeaky clean, seriously, it should be as clean that the guests could eat from the floor. This requires a brigade of fully trained (so level 3) janitors. Turn some of them into “dustmen” (set them to only empty trashcans) because the ones too busy sweeping the floor will ignore trashcans even if they’re next to them, and even if the trashcans are full. The fact that the park is both huge and is derived into separate areas will make keeping it clean pretty difficult. You could set the patrol area of the janitors, this could be useful, but then they tend to get lost because of the underground tunnels and the wacky layout of the park, so keep an eye on them. As well as have some janitors roam freely to collect every trash that is out of the others’ patrol area. Setting patrol areas for your mechanics could be also useful too (just keep an eye on them so they don’t get lost). If you manage to get the park squeaky clean, and maintain it for the required 4 months, you won tycoon.

Additional notes: Your biggest enemies here will be your own allies, that is, your staff. In order to keep the big park with its wacky layout operational and squeaky clean you need a huge staff and their salary will eat up a considerable amount of your monthly profit. (I had 7 janitors (including one “dustman”), 3 mechanics and 11 animal keepers, plus the good old Park Inspector at the end) if you would like to hire entertainers and security guards too, you’ll pay even more. Another thing to note is that basically all your starting cash is loaned and it has a 19.9% interest at the start (this will drop later though) and if you take more loan it will hurt you even more because of that interest. (It’s not an objective to pay it back though.) So the park has several serious “leaks” where money is pouring out fast and in great quantity. To counter this at least a bit, you could look for alternative sources of money too in addition of the ride and viewing gallery tickets and shops profit. Having a ton of billboards could mean a nice plus profit and they don’t require maintenance either.

Available Rides

Available Scenery

Researched Rides

Researched Scenery

Other Notes

Preceded by List of scenarios in Succeeded by
Insect World Wild! Lost Land of the Dinosaurs