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Update information about OpenRCT2
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==RollerCoaster Tycoon==
===Brown Brick Vertical Face===
[[File:
===Original Martian Building===
[[File:Martian_Building_With_Supports.jpg|thumb|100px|left|Unused Martian building]]
On [http://www.chrissawyergames.com/feature3.htm Chris Sawyer's website] this building for [[Martian
===Ruined Church===
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===Stall Animations===
[[File:
Although the fries stall was put in the original RCT and seafood stall was put into the expansions, according to Chris Sawyer, the French Fry Guy and the Seafood octupus on top of the stalls were originally going to be animated.
===Further Information===
[http://www.nicscorner.com/evo_of_rct.htm The Evolution of RollerCoaster Tycoon]
[[Category:Stubs]]▼
[[Category:Articles needing improvement]]▼
==RollerCoaster Tycoon 2==
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* Rocket Cars could take up to 3 cars per train in RCT1, but are limited to single-car trains in RCT2. OpenRCT2 restores the RCT1 limit.
* Many land surfaces (like the wooden, rusty and tiled roof textures) and vertical faces (like the bricks, sandstone and rusty textures) are not present in RCT2. OpenRCT2 can restore this if you tell it where to find RCT1.
* RCT1 allowed mix-and-matching of footpaths. RCT2 couples a path with railings and supports.
* RCT2 removed the finances, mute, recent messages and research buttons. OpenRCT2 restores all of them (optionally).
* In RCT2, parks cannot charge for both rides and entry. OpenRCT2
* RCT2 disallowed access to the mountain tool outside the scenario editor. OpenRCT2 restores it.
* The Steel and Steel Corkscrew roller coasters in RCT1 allowed [[boosters]]. This track component is not in RCT2. OpenRCT2 restores it.
* RCT2 does not feature the scenario unlocking (campaign mode) that RCT1 had. OpenRCT2 restores this (opt-out).
* The [[
* RCT1 allows switching between vehicles that use the same track type. In RCT2, most vehicles behave as a track type of their own. OpenRCT2
==RollerCoaster Tycoon 3==
{{Stubsection}}
▲[[Category:Stubs]]
▲[[Category:Articles needing improvement]]
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