Queue Lines: Difference between revisions

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'''Queue lines''' are [[paths]], where people that want to go on a certain ride, can get in line for that particular ride. When a queue line is too short, you won't maximize your profit on the ride that it runs to. When it's too long, people will complain and even get out of the line, because they get bored and fed up. So how to build good length queue lines?
 
==Building queue lines==
Queue lines can be recognized by a special type of [[Paths|path]]. In RCT 1, you can only build blue queue lines. In the [[Loopy Landscapes]] expansion pack, there are 4 different colors available: Blue, yellow, green and red.
 
A queue line looks easy to build. But many people make them too long, or too short. Resulting in low profit on lines that are too short, or complaining guests on lines that are too long. You could hire some [[entertainersGuests_and_Staff|Entertainers]] , but it will cost the player some money, and that's one thing that's not desired. The secret of getting a queue line with the right lenghtlength, lies in doing a little math. How long should a good designed queue line be? The answer is shown below.
 
===How long?===
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Also, keep in mind that breakdowns stop the ride for a period of time. So don't go over 6 minutes, just to have some sort of buffer!!!
 
A ride can only process so many customers and tickets in a period of time, so very long queues are not advisable because they cost more and get guests to waste time waiting when they can be on your other rides. A suitable queue should never empty completely every time a roller coaster pulls in, and not fill up to the brim when all the coasterstrains are out and running.
[[Category:Descriptions]]