Paths: Difference between revisions

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*Guests never [[Vandals|vandalize]] objects or puke when on an underground path.
*If you delete an elevated path the guests on it will drop to the ground or a lower path. Delete an underground path, and the guests on it will "drop" into the void and simply vanish.
*To prevent the queue line from prematurely connecting to a normal path, start from the desired end point and head towards the entrance or delete an adjacent path and build the queue line until you reach the desired end point. Alternatively, place fences between sections of path that you don't want connecting. You can delete the fences once the paths are placed, and they will remain separated.
*Queue lines also have a tendency to connect to an adjacent ride exit or stall, causing them to end there. So, don't place entrances close to exits or stalls to prevent this from happening.
*[[Mechanics]] never enter a queue line by themselves. So if you decide to make use of a queue line as a path, do not connect them to exits.
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