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Paranormal Park: Difference between revisions
→Scenario Guide
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So finish off the coasters, sign the scoreboard, and leave !
<u>The tips are here given for every coaster, in the order of difficulty for you to build them. You're absolutely free to build the coasters in that order or not.</u>
The vertical drop coaster will simply need a lift hill, a brake-before-fall-section, a good vertical drop and the few missing rails.▼
▲'''The
The Steel Twister will need a bit more : a few batwings and butterflies taken at reasonable speed, and back to the end portions.▼
▲'''The Steel [[Twister Roller Coaster]] will need a bit more :''' a few batwings and butterflies taken at reasonable speed, and back to the end portions.
'''The [[Hyper Twister Coaster]] will also be easily done''' : push the lift hill until the edge of the map (215ft), small turn right, then make a series of drops and hills until the opposite edge of the map. Take care of keeping an even edging to your coasters hills, to give your guests airtimes without
▲'''The [[Hyper Twister Coaster]] will also be easily done''' : push the lift hill until the edge of the map (215ft), small turn right, then make a series of drops and hills until the opposite edge of the map. Take care of keeping an even edging to your coasters hills, to give your guests airtimes without pushing their stomachs off their throats. An intelligent scheme could be 215ft->195ft->180ft->175->turn back towards the station->165ft and so on.
Add a nicely calculated braking line using the same idea. Ideally your last brakes before hitting the final section should be at 37 mph.
'''The [[Lay-
'''The hardest one to finish will be the
However, you
Manage the speed with a massive lift hill, give your train some good drops to accumulate some energy, then send it back to the rear-section of the ride. You may want to loop the track around the near vertical drop coaster, to boost both their excitement ratings.
[[Category:Scenario]]
==Available Rides==
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