Paranormal Park: Difference between revisions

(Created page with "{{Infobox Scenario |pic=Placeholder.JPG |objective= Finish the 5 coasters, 5.80 Exc. at least. |theme=Martian; Space |start=(Starting Size) |size=(Maximum size from buyin...")
 
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So finish off the coasters, sign the scoreboard, and leave !
 
<u>The tips are here given for every coaster, in the order of difficulty for you to build them. You're absolutely free to build the coasters in that order or not.</u>
'''The easiest coasters to build will be the vertical drop and the steel twister. Deal with these two first.'''
The vertical drop coaster will simply need a lift hill, a brake-before-fall-section, a good vertical drop and the few missing rails.
 
'''The vertical[[Vertical dropRoller coasterCoaster]] willis simplyeasy needas pie :''' give it a lift hill, a brake-before-fall-section, a good vertical drop and then the few missing rails.
The Steel Twister will need a bit more : a few batwings and butterflies taken at reasonable speed, and back to the end portions.
 
'''The Steel [[Twister Roller Coaster]] will need a bit more :''' a few batwings and butterflies taken at reasonable speed, and back to the end portions.
Once these two coasters are up & running, you may open the park, though you know what to expect...
 
'''The [[Hyper Twister Coaster]] will also be easily done''' : push the lift hill until the edge of the map (215ft), small turn right, then make a series of drops and hills until the opposite edge of the map. Take care of keeping an even edging to your coasters hills, to give your guests airtimes without pushingmaking them puke their stomachs off their throatsout. An intelligent scheme could be 215ft->195ft->180ft->175->turn back towards the station->165ft and so on->130ft.
Attack now the other ones, as you wish.
 
'''The [[Hyper Twister Coaster]] will also be easily done''' : push the lift hill until the edge of the map (215ft), small turn right, then make a series of drops and hills until the opposite edge of the map. Take care of keeping an even edging to your coasters hills, to give your guests airtimes without pushing their stomachs off their throats. An intelligent scheme could be 215ft->195ft->180ft->175->turn back towards the station->165ft and so on.
Add a nicely calculated braking line using the same idea. Ideally your last brakes before hitting the final section should be at 37 mph.
 
'''The [[Lay-downDown coasterRoller Coaster]] can be easy to nail if you keep it simple, or hardextremely frustrating if you go off your pants with the inversions.''' Add a simple lift hill to roughly 75ft, a side-swing-to-half-loop to start the stomach party, small drops & hills to keep it under control... Use only a few inversions to give the excitement & intensity instead of relying on speed and large, steep drops liek you would do on a Giga, Hyper or Hyper Twister RC. On this roller coaster, High speed is mostly an enemy. Your inversions should also be always taken at the minimum required speed for your trains to run smoothly through'em. If your train goes over 65mph towards an inversion, then you're doing it wrong.
 
'''The hardest one to finish will be the wooden[[Wooden RCRoller Coaster]]''', as you have to deal with a lot of helixes which will force you to carefully deal with the train speed : Too slow, these trains won't pass the helixes; too fast, your intensity & nausea ratings will get off to outer space !
However, you wilwill lhavehave to make sure the train will have enough speed (min. 5045 mph) when entering thosethis helixessection, or else your trains will never see the station again.
Manage the speed with a massive lift hill, give your train some good drops to accumulate some energy, then send it back to the rear-section of the ride. You may want to loop the track around the near vertical drop coaster, to boost both their excitement ratings.
[[Category:Scenario]]
 
 
 
==Available Rides==