PC Player/Scenario Guide: Difference between revisions

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Technically, this park needs no other rollercoaster, if not a cheap money-maker such as the Shuttle Loop or Cobra. '''''Dschungelbahn''''' is more than enough in terms of excitement and guest capacity. Therefore, researching new roller coasters is useless. Same for themeing, water and transport rides. Instead, players should use the scenario time to build any flat ride they own or research, and make well use of the staff in order to make the park rating stay up, as well as ad campaigns for guest numbers. This means tight patrol areas. Players should remember, however, to create a solid path network in order to avoid overcrowding, which deals a severe blow to both guest happiness and park rating. A solid idea for this problem is a path that circles the "PC Player" structure and joins up after '''''Dschungelbahn'''''. By building the last researched rides near this path with queues as long as possible (remember waiting times), a maximum amount of people will be held away from polluting the main path layout and therefore kill all overcrowding threat at the source.
 
Apart from the low initial cash amount, '''PC Player''' shallshould not be anytoo complicated for players who know how to play the game and make money.
 
[[Category:Scenario Guide]]