PC Player/Scenario Guide: Difference between revisions

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{{Sgreminder}}[[File:PC Player-Park by John-Mahmud.png|thumb|214x214px|Scenario completed by John-Mahmud]]At first, doplayers should check the '''''Dschungelbahn coaster''''''s excitement rating, and bump said ride's admission fee to said rating, rounded down.Thay Italso willmay help you make more money on the long run. Feelfeel free to experiment on additionnal themeing if it bumps the Excitement rating (and so the ride's fee) one dime up.[[File:PC_Player_Complete.png|thumb|Scenario completed]]
{{Sgreminder}}
At first, do check the Dschungelbahn coaster's excitement rating, and bump said ride's admission fee to said rating, rounded down. It will help you make more money on the long run. Feel free to experiment on additionnal themeing if it bumps the Excitement rating (and so the ride's fee) one dime up.
 
FeelSame free to usefor the ''umbrella cheat'' for another quick buck. For other shops, howevera solid rule of thumb is for players to make sure youthey make at least 1 buck from any article youthey sell (on-ride pictures included). You canThay also can charge $0.1020 for the [[toilets]].
 
From there, doPlayers may take a loan if youthey wish, but makethey sure toshould repay it as yousoon can,as possible to avoid losing too much cash in loan interests. Here, everyEvery buck counts in '''PC Player Land''' !
 
Now, another solid rule for players would be to build yourtheir tower rides so that they go through the coaster's multiple helixes, for easy excitement rating bumps on both rides.
 
Technically, youthis park needneeds no other rollercoaster, if not a cheap money-maker such as the Shuttle Loop or Cobra. '''''Dschungelbahn''''' is more than enough in terms of excitement and guest capacity. Therefore, searching forresearching new roller coasters is useless. Same for themeing, water and transport rides. Uncheck'em. Instead, players should use yourthe scenario time to build any flat ride youthey own or research, and make well use of yourthe staff in order to make the park rating holdstay up, as well as ad campaigns for guest numbers.Remember This means tight patrol areas. Players should remember, however, to create a solid path network in order to avoid having "too crowded" pathsovercrowding, which aredeals a severe blow to both guest happiness and park rating. YouA willsolid haveidea tofor createthis problem is a path that goes right at the first entrance path turn, goes east from the park entrance, then goes behindcircles the "PC Player" structure and joins up the circle after the '''''Dschungelbahn'''''. buildBy yourbuilding the last researched rides near this path, and buildwith queues as long as possible (remember waiting times) in order to hold, a maxmaximum amount of people will be held away from polluting the main path layout and therefore kill all overcrowding threat at the source.
 
Apart from the low initial cash amount, this'''PC scenarioPlayer''' shallshould not be anytoo complicated iffor youplayers who know how to play the game, and how to make money.
 
[[File:PC Player-Park by John-Mahmud.png|thumb|214x214px|Scenario completed by John-Mahmud]]
[[FileCategory:PC_Player_Complete.png|thumb|Scenario completedGuide]]