OpenRCT2: Difference between revisions

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→‎Development: Re-worded a few things for clarity.
(→‎Features: Been messing around with the Scenario Editor the past few days; here are my findings.)
m (→‎Development: Re-worded a few things for clarity.)
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The first stable release of ''OpenRCT2'', labelled 0.0.2, was released on 21 June 2015.
 
''OpenRCT2'' 0.0.5, released on 27 December 2016, was the first release version of ''OpenRCT2'' that is able to run without needing RCT2.exe to be present, although it still required files from the /\data and /\ObjData folders in order to load scenarios bundled with the official game. 0.0.5 was also the first release where 64-bit versions of the game are made available.
 
As of the release of ''OpenRCT2'' 0.0.6 on 29 January 2017, much of the original game's windowing system, graphics rendering and basic game loop have been fully decompiled and, in addition to its compatibility with the files from RCT2, ''OpenRCT2'' also features partial compatibility with .SC4 scenarios and .SV4 save files imported directly from RCT1, while incorporating some features exclusive to ''[[RollerCoaster Tycoon Classic]]''.
 
Project development is split into two branches: the "develop" branch is updated a few times daily, incorporating fixes or additions approved for addition into future versions of the game, while the "master" branch is updated once every few months, incorporating all fixes and additions made on the "develop" branch since the previous "master" branch release. The use of SDL2 to replace operating system calls from the engine allows for cross-platform development.
 
The primary aim of ''OpenRCT2'' is to completely decompile RCT2 into C so that cross-platform support, new features, and new gameplay can be added in a fashion similar fashion to ''OpenTTD''. The usage of SDL2 to replace operating system calls from the engine allows for cross-platform development.
 
==Distribution==