Mineral Park/Scenario Guide: Difference between revisions

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{{Sgreminder}}[[File:Mineral_Park_finished.png|thumb|Scenario finished by sucinum]]'''Mineral Park''' is quite similar to [[Pokey Park]] from the original campaign, in the way that the player will quickly feel pressured by limited space. It's a good idea to save some room, therefore, compact [[roller coaster]]s are the way to go. YouPlayers may also consider building tracked rides on the borders to save space, and digging them across the side cliffs. Knowing how flat rides do stack up, is also a valuable tool here for space saving.
 
StartThe bybest start would be placing some small [[Gentle Rides]] on the side, with a food court nearby. To get a good [[parkPark valueValue]], you'replayers going towill have to build roller coasters! You can, with building aand [[Steel Wild Mouse Roller Coaster|Steel]] or [[Wooden Wild Mouse|Wooden]] Wild Mouses are the way to go, assince these two roller coasters tend to have high excitement ratings for only a little footprint. To transport peopleguests up and down, youplayers can rely traditionally on a [[Chairlift]], but a [[Log Flume]] or [[Splash Boats]] also work well. Chairlift will also work wonders, along with [[File:Mineral_Park_finished.png|thumb|ScenarioVertical finishedDrop byRoller sucinumCoaster]], for transportation of guests from side to side, and [[Steel Corkscrew Roller Coaster]] for all-around transportation.
 
Due to the impending complexity of path layouts in such a terrain, '''Mineral Park''' will most likely require lots of staff (especially mechanics) to keep problems at bay. Patrol Areas, however, are a potential threat here and can turn against the player if set improperly or in a hurry : it's better to leave staff unpatrolled here, or to take the actual time needed for each player to consider the best possible patrol areas for maximum efficiency.
[[Category:Scenario Guide]]