Micro Park/Scenario Guide: Difference between revisions
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[[File:Micro Park.jpg|thumb|445x445px|Micro Park finished with $46k park value. With 2 dueling wooden rodent coasters, 3 closed-loop launcher coasters, 3 open-ended launcher coasters, 5 vertical coasters and 10+ flat rides]][[File:Micro Park High-resolution.jpg|thumb|272x272px|Micro Park finished with $46k park value]]
[[File:Micro Park RCT 2.png|thumb|220x220px]]
A lot of research should be done on certain aspects of the game before starting this scenario. For instance, in this scenario, it comes in handy to know how high "flat rides" are and how high above ground you can build them. This is because a player will probably want to build 2, maybe even 3 rides on top of each other to save precious space! For instance, players can build a [[Roto-Drop]] on top of a [[
Try building a lot of paths, because all of the guests that come in will need some space. Also, build benches everywhere and queues as long as possible.
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When conserving space and planning ahead, players can go a long way with this scenario. Build a few roller coasters. With maximum funding in research, a [[Vertical Roller Coaster]] will be researched by the end of Year 1. That's good because this can be built very high, so it won't get in the way. Still, researching Thrill Rides first is recommended, so that the [[Roto-Drop]] will be researched.
As a final note: try to fill empty space with scenery. The "Most Beautiful Park In The Country
[[Category:Scenario Guide]]
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