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==Scenario Guide==
[[File:Leafy_lake.png|thumb|Lucky Lake - Finished]]
 
{{Sgreminder}}
This'''Lucky parkLake''' baresbears aan overall resemblance to [[Leafy Lake]] infrom the firstoriginal [[RCT]], except that this parkbut is larger and therehas arethree rides available from the start.
 
StartPlayers should start by building non-trackedflat rides around the paths, and spacespacing them out, using the flat land around the pre-built coaster thatin comesorder withto the scenario, socalm guests with low-nausea.This won't[[Mine complainTrain thatCoaster]] theytakes feelup a lot of space, but is a really good transport coaster. It can easily be edited just to make more space, and even ornated in front of each of its stations with stalls, while [[Toilets]] should be placed regularly throughout the sickpark.
 
As '''Lucky Lake''' has unlimited funds, it makes the challenge fairly simple. Hiring a train full of staff and set them the smallest possible patrol areas,  along with monitoring the guests' thoughts in order to know in real time what has to be done, will keep the Park Rating above the 700 threshold.
The mine train that comes with the scenario takes up a lot of space, but is a really good transport coaster. You can change it a little just to make more space, and in front of every station of the coaster, build stalls, while restrooms should be placed regularly throughout the park.
 
Unlimited funds allows the lazy player to "build land" at no cost by filling the lake. However, it will take lots of time and make the park rating slip. Instead, the clever player will expand around the edge of the lake.
Because you have unlimited funds in this one, this scenario is fairly simple, keep your park rating high by assigning mechanics to every ride, give each handyman one or two patrol tiles covering the entire park and a lot of security guards and entertainers. A big staff will keep your rating high, and make sure that the guests are happy constantly by monitoring the guests' thoughts and the rating won't be a problem in this scenario.
 
To attract guests here,  the player will have to build as many coasters as possible, or "grow" old rollercoasters by rebuilding them bigger in size & length. Even though the lake is tempting for the "above water" boost to Excitement, growing a small puddle of water under an already built coaster, will have the very same effect.
Keep in mind that since there is no money in the park, you can "build land" at no cost. However, though tempting, avoid filling in the entire lake because it will take lots of time, during which your park rating will slip. Instead, expand the areas on the edge of the lake if you find you need more space for small rides.
 
8-10 coasters will bring you enough guests by the end of yearYear 4, making this'''Lucky scenarioLake''' the easiest scenario inof the ExpertsRCT2 Expert scenarios in RCT2. If youPlayers arewho playingtry this onescenario right after Exreme[[Extreme Heights]], it will befind it veryExtreme-ly easy.
To attract guests, you will have to build as many coasters as you can. The lake will have the most space for the coasters, keep the coasters interesting so they will have high excitment rating to attract a lot of guests, and remember that building coasters on water gives extra excitment.
 
[[File:RCT2_Lucky_Lake.png|thumb|400px|A 36-year old Lucky Lake park created via OpenRCT2.]]
8-10 coasters will bring you enough guests by the end of year 4, making this scenario the easiest scenario in the Experts scenarios in RCT2. If you are playing this one after Exreme Heights, it will be very easy.
[[Category:Scenario Guide]]
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