Katie's Dreamland/Scenario Guide: Difference between revisions

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[[File:KatiesWorldFinished.png|thumb|Katie's World - finished]]
 
Katie's Dreamland is the second park with a [[Park Value]] goal, though this time it is $15,000 that you are striving for. You start with fewer rides and less land than in [[Diamond Heights]], however, so it is balanced. Start by researching [[:Category:Shops and Stalls|Shops and Stalls]] to get a Drink Stall and maybe another food stall, and by hiring somemore staff.
 
Due to the way it is built, The Storm has a high chance of crashing throughout the course of the scenario, usually either on the second lift hill during a safety cut-out or at the station platform during station brakes failure. ThereYou arecan asimply fewdemolish waysthe ride and either build something else in its place or use the money from the demolition to build new rides elsewhere. Should you canchoose to keep it, reduce its inspection interval to 10 minutes, assign a mechanic to patrol its exit exclusively, and make one of the fixfollowing thisfixes:
# Reduce the numbercoaster ofto running a single 7-car train or six (five in [[RollerCoaster Tycoon Classic|RCT Classic]]) 3-car trains, increasing the minimum wait time to 115 seconds in the latter case. While this is the most convenient and cost-effective option, it sharply reduces Thethe Stormride's ride capacity, which reduces the amount of money it can make.
# Lower the height of the ride section after the second lift hill to ground level such that the steep drop following has only one tile of fully steep track. This actually eliminates the need for a second lift hill entirely while reducing the speed—and thus intensity—of the section following. Now, unless you also want to run shorter trains, add some brakes before the station platform; these will not eliminate the risk of a station brakes failure crash entirely, but they will reduce the risk.
# Demolish The Storm completely. This gives you the greatest amount of flexibility, as you can then decide to build something else, such as a Steel Roller Coaster, optionally with a similar track layout, or use the cash generated from the demolition to build other rides, but it will remove one of your park's centerpiece attractions, which will reduce your park value, and perhaps its rating, for some time.
# (RCT Classic only) Add block brakes to the coaster. There are several ways to do this, but the easiest way is to simply switch the ride into block-sectioned mode. The two chain lifts and the station will act as the three block brakes necessary to run two trains.
# Lower the height of the ride section after the second lift hill by one steep drop and add brakes on the straight section before the station platform. Although the alterations will take a while to complete and cost you a little, the changes will remove the need to have a second lift hill entirely while actually lowering the ride's intensity rating a little due to the trains travelling slower after the second steep drop. The brakes on the track will also reduce the likelihood of the station brakes failing, and even if they ''do'' fail, the reduced speed of the trains means that they will always enter the station safely. This option also retains the carrying capacity of The Storm, and the reduced intensity rating may entice more guests to ride it.
 
Runaway Plumber is also prone to crashing, but it can also be saved if you close it and make changes as follows:
If you decide to keep The Storm, consider setting its ride inspection time to 10 minutes, as well as assigning a mechanic to patrol only The Storm's ride exit.
# In the original game, either lengthen the final section of the ride so that vehicles enter the station below the critical speed of 30 MPH (48 km/h) or swap the rocket cars for a single train of ladybird cars of maximum length. If you have [[Added Attractions]] or [[Loopy Landscapes]] installed, you may find it useful to put a sign on the exit path and set it to "No Entry". If you retain the rocket cars, reduce the wait time to 8 seconds and consider reducing the vehicle count.
# In RCT Classic, add a block brake in one of the straight sections before the station, then switch the ride's operating mode back to regular continuous circuit mode. This will allow the ride to function as normal, but the block brake will continue to function as a no-fail brake in the event of a brakes failure. Reduce the vehicle count to 8 and the minimum wait time to 8 seconds, and uncheck the maximum wait time and "Leave if another train arrives at station" options.
In either case, reduce the length of the ride's queue path and assign an entertainer to it. Also, reduce its inspection interval to 10 minutes to reduce its down-time.
 
If you wish to build a fourth roller coaster, the best place to do it would be the blank space next to Runaway Plumber (directly forward from the park entrance, at the endback of the park). Continue to build rides throughout the scenario, and, if you are still short around July of Year 3, demolish the old gentle and thrill rides that were already built and build new ones in their place. You can also buy land to the side of the Go-Kartgo kart track and inside of the area taken by The Storm, but this is not recommended. Itsince isit alsocosts useful$90 toper savetile moneyand alongyou theshould wayalready andhave buildmore oneland orthan twoyou expensiveneed. ridesYou inshould Yearalso 3,put asaway wellmoney asthroughout deletethe andscenario rebuildto yourbuild gentleone andor thrilltwo expensive rides in Year 3. If rides get older, their value (and henceforththus your park value) drops, so you will want to save your big projects for toward the end of the scenario so they depreciate as little as possible.
Though Runaway Plumber is also prone to crashing, it can be saved if you close it and put a brake section before the station. If you have [[Added Attractions]] or [[Loopy Landscapes]] installed, you may find it useful to put a sign on the exit path for Runaway Plumber and set it to "No Entry".
 
Also, the queue time for the Runaway Plumber is extremely long (16 minutes!), so make sure to shorten the line, as guests will soon become angry.
If you wish to build a fourth roller coaster, the best place to do it would be the blank space next to Runaway Plumber (directly forward from the park entrance, at the end of the park). Continue to build rides throughout the scenario, and if you are still short around July of Year 3, demolish the old gentle and thrill rides that were already built and build new ones in their place. You can also buy land to the side of the Go-Kart track and inside of the area taken by The Storm, but this is not recommended. It is also useful to save money along the way and build one or two expensive rides in Year 3, as well as delete and rebuild your gentle and thrill rides. If rides get older, their value (and henceforth your park value) drops.
[[Category:Scenario Guide]]
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