Katie's Dreamland/Scenario Guide: Difference between revisions

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[[File:KatiesWorldFinished.png|thumb|Katie's World - finished]]
 
'''Katie's Dreamland''' is the second park with a [[Park Value]] goal, though this time itthe objective is $15,000 that you are striving for. YouPlayer startstarts with fewer rides and less land than in [[Diamond Heights]], however, so itthe challenge is balanced. StartFirst bystep would be researching [[:Category:Shops and Stalls|Shops and Stalls]] to get a Drink Stall and maybe another food stall, andsecond bystep would be hiring more staff and assign patrol areas as needed.
 
Due to the way it is built, '''''The Storm''''' has a high chance of crashing throughout the course of the scenario, usually either on the second lift hill during a safety cut-out or at the station platform during station brakes failure. You can simply demolishDemolishing the ride altogether and either build something else in its place or use the money from the demolition to build new rides elsewhere, is a viable option. ShouldBut youshould the player choose to keep it, reducereducing its inspection interval to 10 minutes, assignand assigning a mechanic to patrol its exit exclusively, andwould makebe onehighly of the following fixes:advisable.
 
One of the following fixes is also in order :
Due to the way it is built, The Storm has a high chance of crashing throughout the course of the scenario, usually either on the second lift hill during a safety cut-out or at the station platform during station brakes failure. You can simply demolish the ride and either build something else in its place or use the money from the demolition to build new rides elsewhere. Should you choose to keep it, reduce its inspection interval to 10 minutes, assign a mechanic to patrol its exit exclusively, and make one of the following fixes:
# ReduceReducing the coaster capacity to running a single 7-car train or six (five in [[RollerCoaster Tycoon Classic|RCT Classic]]) 3-car trains, increasing the minimum wait time to 15 seconds in the latter case. While this is the most convenientquickest and most cost-effective option, it sharply reduces the ride's capacity, which might turn against the player in the latter years when guests start to pour in.
# LowerLowering the height of the ride section after the second lift hill to ground level such that the steep drop following has only one tile of fully steep track. This actually eliminates the need for a second lift hill entirely while reducing the speed—and thus intensity—of the section following. Now, unless youshorter alsotrains want toare run shorter trains, adda somebrake brakessection before the station platform will become mandatory ; these will not eliminate the risk of a station brakes failure crash entirely, but they will greatly reduce the risk of a collision being lethal.
# ([[RCT2]], [[RCT Classic]] or [[OpenRCT2]] only) AddAdding block brakesbrake sections to the coaster. There are several ways to do this, but the easiest way is to simply switch the ride into block-sectioned mode. The two chain lifts and the station will act as the three block brakes necessary to run two trains. Add moreAdditional block brakes towill raise the capacity further, the easiest spot would be the final section of straight trach before the second fall in the rear of the park. Splitting the ride's station in two (and rework the entrance queue) also can prove an excellent idea, since it will add another section and therefore another train.
 
'''''Runaway Plumber''''' is also prone to crashing, but it can also be saved if you close itclosed and make changesreworked as follows:
# In [[RollerCoaster Tycoon|the original game]], either lengthenlengthening the final section of the ride so that vehicles enter the station below the critical speed of 30 MPHmph (48 km/h) or swap the rocket cars for a single train of ladybird/log cars of maximum length. If you have [[Added Attractions]] or [[Loopy Landscapes]] are installed, youa may"No find it useful to put aEntry" sign on the exit path andwill setprove itmost to "No Entry"useful. If youthe player chooses to retain the rocket cars, reducethen reducing the wait time to 8 seconds and consider reducing the vehicle count are also wise options.
# In RCT2, RCT Classic or OpenRCT2, addadding a block brake in one of the straight sections before the station, then switchswitching the ride's operating mode back to regular "continuous circuit" mode, is the most clever option. This will allow the ride to function as normal, but the block brake will continue to functionoperate as a no-failstandard brake, making the ride crash-proof in the event of a station brakes failure. ReduceReducing the vehicle count to 8 and the minimum wait time to 8 seconds, andthen uncheck the maximum wait time and "Leave if another train arrives at station" options will also work wonders.
In either case, and unless single cars are replaced by long trains, players should reduce the length of the ride's queue path and assign an entertainer to it. Also(without forgetting queue TVs if available), as well as reduce itsthe ride's inspection interval to 10 minutes to reduce itsany eventual down-timetimes to a minimum.
 
If youthe player wishwishes to build a fourth roller coaster, the best place to do it would be the blank space nextbetween tothe Runawaytrain Plumberstation (directlynear forwardthe fromPark Entrance, and the parkRunaway entrancePlumber, at the back of the park). ContinueOther tospots build rides throughoutinclude the scenariopurchasable and, if you are still short around Julypatches of Year 3, demolish the old gentle and thrill rides that were already built and build new ones in their place. You can also buy land to the side ofnear the go -kart track and inside of the area taken by The Storm, but thisthese isoptions are not recommended since itthe costsland $90is pervery tileexpensive andaround you(90$ shoulda alreadysingle have more land than you needtile). YouPlayers should alsocontinue putbuilding away moneyrides throughout the scenario toand, buildin onecase orthey're twostill expensiveshort ridesof inguests Yeararound 3.July Ifof ridesYear get older3, theirdemolish valueold (and thuspre-built yourgentle parkand value)thrill dropsrides, sothen youbuild willbrand wantnew toones savein yourtheir bigplace projectsto forpreserve towardor boost the endpark ofvalue. Saving money throughout the scenario sofor theya depreciatecouple asexpensive littlerides in Year 3 is also a aswise possibleoption.
[[Category:Scenario Guide]]