Guest Thoughts: Difference between revisions

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!Description
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|"'''This park is really clean and tidy!'''"
|If your pathways are generally free from litter and vomit, your guests will have this thought.
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|"'''The scenery here is wonderful!'''" '''/ "Great scenery!"'''
|Filling your park with loads of scenery will cause guests to compliment them.
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|"'''The jumping fountains are great!'''"
|If you place jumping fountains throughout your pathways, the guests will compliment them.
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|This thought occurs when a guest has just gotten off a ride at a high happiness level with a low amount of nausea. Guests often jump for joy and laugh when they think this thought, and will probably want to return to ride the ride again.
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|'''"<Ride name> is really good value!" / "This/These <item name> from <stall name> is/are really good value!" / "<Ride/item name> is a really good value."'''
|Your rides/stall items have been reasonably priced. You may also be given the "Best Value Park" [[Awards|award]].
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|Guests think this if they visit another food/drink stall, but are already carrying a food or drink item. The guest will not buy that item until they finish their current one.
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|'''"I want to go home."'''
|These guests may not be unhappy, but have had enough of your park and want to go home through the park exit. They will not ride any rides. In RCT2, their status will be "Leaving the Park". See the ''"I can't find the park exit!"'' solution below for more information on how to deal with these guests.
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|'''"I'm hungry/thirsty."'''
|If you get many guests thinking this, it probably means you do not have enough food/drink stalls in the park. Place some around the park to solve this problem, but be aware of the price of the food/drinks as well, since guests will not buy anything from the stalls if the prices are too high or if they are running short on money.
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|'''"I need to go to the toilet/bathroom."'''
|If you get many guests thinking this, it probably means you do not have enough toilets, or you have charged too high of a price for one. You will know when guests are thinking this because they will be running around the park, holding it in. Fix this quickly, because it affects the guests' mood.
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|If guests are thinking this, then they're almost out of cash to spend in the park. This will likely occur if you set the park entrance fee too high, or make the rides expensive.
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|'''"I've spent all my money."'''
|Guests will run out of cash in RCT1 unless the park is set to infinite money or everything is free inside. It is probably best to either only charge for the rides/shops or the park entrance fee, but making more money is easier by charging both, but the catch is you will cause this thought to happen much faster. In RCT2 and RCT3, an [[Cash Machine|Cash Machine Machine]] can help guests get money out, so build them when you have the opportunity. Either way, if guests can not spend any cash, they will want to go home, but they may come out of the park happy enough to return in the future again.
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|Your guest will not ride this ride while it is raining. This is most likely because the ride is outdoors. However, indoor rides become more popular during the rain. To balance things out, make sure you have some indoor rides so that guests thinking this will ride them instead so that you can still make money or popularize those rides. Once the weather stabilizes again, they will ride outdoor rides again.
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|'''"I'm tired/very tired."'''
|Your guest is (running) out of energy and is walking slowly around the park and is prone to leaving the park. This is often caused when a guest walks around the park for a long time without riding any rides. Try to build as many rides as you can around the footpaths to solve this problem. Guests may sometimes arrive in the park tired already, but riding enough rides usually wakes them up.
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|The ride's intensity rating is too high for the guest to ride. There is a strong chance you have opened a ride which has an extreme or ultra-extreme intensity rating. Guests will not ride any rides that have an an ultra-extreme intensity rating, and very few will ride them in the extreme range. Queues for such rides are empty. Lower the intensity of the ride by using banked curves, and making roller coaster trains go through inversions at reasonable speeds. The other possible cause of this thought is that all guests have a preferred intensity below 4.00 (see [[Gentle Glen]]). The intensity preference of guests will go up if they ride an intense ride without getting sick, so it is also a good idea to not place your most intense rides next to the entrance.
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|'''"I want to go on something more thrilling than <ride name>."'''
|Guests want to ride a more intense ride. This is, again, affected by the ride's intensity rating. If you are playing a scenario where guests only ride intense rides (see [[Adrenaline Heights]]), just build [[:Category:Roller_Coasters|roller coasters]] and [[:Category:Thrill_Rides|thrill rides]]. In regular parks, however, create a balanced combination of intense and gentle rides to please all guests.
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|If you notice a ride with no queue lines or a shop with no sales, it is likely because its price is too high. For rides, looking at the excitement rating is a good way to determine what the price should be. Low rated rides will usually be cheap, while roller coasters are usually higher priced. Regardless of this, every ride requires lowering of prices with age.
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|'''"The vandalism here is really bad!"'''
|Your park has broken objects scattered on the paths due to [[Guests and Staff#Vandals|vandalism]]. To fix broken objects, rebuild them over the broken ones with the scenery construction tool. Also, hire some security guards around areas with lots of path objects that are in danger of being vandalized (e.g. near exits of roller coasters and shops/stalls), taking into account the fact that vandalism is directly caused by heavy littering. If a park has enough satisfied guests and clean paths, this issue does not occur.
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|'''"The litter here is really bad!"'''
|Your park has too much litter on the footpaths. Empty the litter bins or add more into the park. Hence, more [[handymen]] with narrow patrol areas around food courts and thrill ride exits are required. Heavy littering directly causes vandalism.
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|Your ride has [[Crash|crashed]] and guests have witnessed or heard about it. Even after you fix the ride and get a successful test run, guests will still think this and will not be prepared to risk their life to ride it. Despite this, some guests still take their chances and ride it, but it usually takes a couple of months before most guests lose their fear. Demolish the ride completely or try closing it for a few months and reopen it. If you see a ride is about to crash (common in [[Dinghy Slide|water slides]]), close the ride completely by double-clicking the stop function and reopen it.
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|'''"I've been standing/queuing for <ride name> for ages!"'''
|These guests have been queuing for a long time for one of your rides. The queue length is too long or the ride is taking too long to exchange new and old guests. Add an [[Entertainer]] and set a patrol along extended queue lines. This way, guests' happiness will not drop as significantly as before. Also consider shortening the queue time to less than 10 minutes - guests held up for a long time are not spending money that they could be elsewhere.
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!Description
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|'''"I have the strangest feeling someone is watching me!" / "Is someone watching me?"'''
|If you leave a guest's window on for a long period of time, they will eventually think this.
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