Guest Thoughts: Difference between revisions

no edit summary
(Guest's Thoughts)
No edit summary
Line 25:
|'''"The music is nice here."'''
|If you set your rides to music, guests may think this and compliment the music which rides play.
|-
|'''"I have the strangest feeling someone is watching me!"'''
|If you leave a guest's window on for a long period of time, they will eventually think this.
|}
 
Line 43 ⟶ 40:
|'''"I've not finished my <item name> yet."'''
|Guests think this if they visit another food/drink stall, but are already carrying a food or drink item. The guest will not buy that item until they finish their current one.
|-
|'''"I want to go home"'''
|These guests may not be unhappy, but have had enough of your park and want to go home through the park exit. They will not ride any rides. In RCT2, their status will be "Leaving the Park". See the ''"I can't find the park exit!"'' solution below for more information on how to deal with these guests.
|-
|'''"I'm hungry/thirsty"'''
Line 52:
|'''"I feel sick/very sick!"'''
|Your guests are sick and will most likely vomit on your footpaths. Adding some [[Path Items|benches]] can help them recover faster, though some may choose to walk around anyway. In all games they will recover over time, but if you are playing RCT2 or RCT3, you can add [[First Aid Room]]s near rides that have a high nausea rating. The guests will also look sick if you click on them. The more their nausea bar is filled, the greener their complexion is.
|-
|'''"I've spent all my money"'''
|Guests will run out of cash in RCT1 unless the park is set to infinite money or everything is free inside. It is probably best to either only charge for the rides/shops or the park entrance fee, but making more money is easier by charging both, but the catch is you will cause this thought to happen much faster. In RCT2 and RCT3, an [[Cash Machine|Cash Machine Machine]] can help guests get money out, so build them when you have the opportunity. Either way, if guests can not spend any cash, they will want to go home, but they may come out of the park happy enough to return in the future again.
|-
|'''"I'm tired/very tired"'''
|Your guest is (running) out of energy and is walking slowly around the park and is prone to leaving the park. This is often caused when a guest walks around the park for a long time without riding any rides. Try to build as many rides as you can around the footpaths to solve this problem. Guests may sometimes arrive in the park tired already, but riding enough rides usually wakes them up.
|}
 
==Negative thoughts==
{| class="article-table"
!Thoughts
!Description
|-
|'''"Just looking at <ride name> makes me feel sick!"'''
Line 70 ⟶ 58:
|'''"I'm running out of cash!"'''
|If guests are thinking this, then they're almost out of cash to spend in the park. This will likely occur if you set the park entrance fee too high, or make the rides expensive.
|-
|'''"I've spent all my money"'''
|Guests will run out of cash in RCT1 unless the park is set to infinite money or everything is free inside. It is probably best to either only charge for the rides/shops or the park entrance fee, but making more money is easier by charging both, but the catch is you will cause this thought to happen much faster. In RCT2 and RCT3, an [[Cash Machine|Cash Machine Machine]] can help guests get money out, so build them when you have the opportunity. Either way, if guests can not spend any cash, they will want to go home, but they may come out of the park happy enough to return in the future again.
|-
|'''"I can't afford <ride or item name>."'''
|The guest does not have enough money to purchase the item or ride the ride even if they want to. Guests thinking this thought are running short of money. When thinking this, guests will look for money in their pockets at the ride/stall entrance. Guests who cannot purchase/ride anything usually go down in happiness, hunger and thirst very quickly, so have them leave the park as soon as possible if playing RCT1 or build more [[Cash Machine|Cash Machine machines]] if playing RCT2 or RCT3.
|-
|''''''"I'm not going on <ride name> while it's raining!"''''''
|Your guest will not ride this ride while it is raining. This is most likely because the ride is outdoors. However, indoor rides become more popular during the rain. To balance things out, make sure you have some indoor rides so that guests thinking this will ride them instead so that you can still make money or popularize those rides. Once the weather stabilizes again, they will ride outdoor rides again.
|-
|'''"I'm tired/very tired"'''
|Your guest is (running) out of energy and is walking slowly around the park and is prone to leaving the park. This is often caused when a guest walks around the park for a long time without riding any rides. Try to build as many rides as you can around the footpaths to solve this problem. Guests may sometimes arrive in the park tired already, but riding enough rides usually wakes them up.
|-
|'''"<Ride name> looks too intense for me!"'''
Line 88 ⟶ 82:
|'''"Help! Put me down!"'''
|The guest has been held on the pinchers for an extended period of time. This will cause them to lose happiness faster. You should put the guest down on a footpath.
|}
 
==Negative thoughts==
{| class="article-table"
!Thoughts
!Description
|-
|'''"I can't find <ride/stall name>!"'''
Line 112:
|'''"I'm lost!"'''
|Your park has either too many [[paths]] or is very large. This does not necessarily mean that the guests want to go home, but they might be struggling to navigate around your park. This thought is triggered after a guest has been trying to reach a goal for a certain time, so there are cases of guests complaining about being lost, even though they are close to their goal. Adding [[Information Kiosk]]s can help to prevent this, but building more direct paths to rides and stalls and avoiding bridges and/or underground passages intersecting with each other is advised. In RCT1, paths should never be more than one tile wide, as the inferior AI is confused by thicker pathways. In RCT2 and RCT3, the limit is two tiles of width. This thought may also occur if the guests are found in an area without a footpath. See [[Evergreen Gardens]] and [[Amity Airfield]] for examples of parks where guests are easily confused.
|-
|'''"I want to go home"'''
|These guests may not be unhappy, but have had enough of your park and want to go home through the park exit. They will not ride any rides. In RCT2, their status will be "Leaving the Park". See the ''"I can't find the park exit!"'' solution below for more information on how to deal with these guests.
|-
|'''"I want to get off <ride name>!"'''
Line 130 ⟶ 127:
!Thoughts
!Description
|-
|'''"I have the strangest feeling someone is watching me!"'''
|If you leave a guest's window on for a long period of time, they will eventually think this.
|-
|'''"What is that little white thing?" / "He he, that tickles!" / "Stop bothering me!"'''
Anonymous user