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Guest Thoughts: Difference between revisions
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'''Guest
Here
▲'''Guest Thoughts''' are thoughts that guests have during their time in the park. This could be related to the park, what they want, or even relating to an object they are carrying. It is important to understand what guests are feeling, since the [[Guest Moods|Guest Mood]] is affecting the [[Park Value]] and [[Park Rating]] of your park. Clicking the Guests button and changing the mode to thoughts allows you to see the guests most recent thoughts, as well as summarizing all of them to the ones which are most popular.
▲Here's a list of all the guest thought you may encounter, they'll be placed in one of four catergories.
"'''This park is really clean and tidy'''" - if your pathways are generally free from litter and vomit, your guests will have this thought.
▲==Positive Thoughts==
"'''
"'''The
'''"<Ride
'''"<Ride
▲'''"<Ride Name> was great!"''' Your guest has just gotten off a ride at a high happiness level with a low amount of nausea. Guests often jump for joy and laugh when they think this thought, and will most probably want to return to ride the ride again.
▲'''"<Ride Name> is really good value!" "This/These <Item Name> from <Stall Name> is/are really good value!"''' Your rides/stall items have been reasonably priced, which may give you the "Best Value Park" [[Awards|award]].
'''"I've already got a
'''"I'm not hungry/thirsty."'''
▲==Informative Thoughts==
▲'''"I've already got a (item)."''' Guests think this thought when they walk past a stall selling that item that they already own.E.g I've already got a park map.
'''"I want to go home"
▲'''"I'm not hungry/thirsty."''' Guests think this thought when they walk past a food/drink stall and they are not hungry or thirsty.
'''"I'm hungry/thirsty"''' - if you get many guests thinking this, chances are you either do not have any food/drink stalls or not enough of them in the park. Place some around the park to solve this problem, but be aware of the price of the food/drinks as well, since guests will not buy anything from the stalls if the prices are too high or if they are running short on money.
▲'''"I want to go home" '''These guests do not have to be unhappy, but have had enough of your park and want to go home through the park exit. They will not ride any rides and you cannot do anything about this to prevent them from leaving. In RollerCoaster Tycoon 2, their status will be "Leaving the Park". See the ''"I can't find the park exit!"'' solution below for more information on how to deal with these guests.
'''"I
'''"I feel sick/very sick!"'''
'''"I'm running out of cash!"''' If guests are thinking this, then they're almost out of cash to spend in the park. This will most likely occur if you set the park entrance fee too high, or make the rides expensive.
▲'''"I feel sick/very sick!"''' Your guests are sick and will most likely vomit on your footpaths. Adding some [[Path Items|benches]] can help them recover faster, though some may choose to walk around anyway. Over time they will recover in all games, but if you are playing RollerCoaster Tycoon 2 or 3, then add some [[First Aid Room]]s near rides that have a high Nausea rating in the ride results. The guests will also look sick if you click on them. The more their nausea bar is filled, the greener their complexion! This isn't necessarily bad, since your guests usually overrate their own nausea tolerance.
'''"I'
'''"I can't afford
'''"I'm not going on <
'''"I'm tired/very tired"'''
'''"<Ride name> looks too intense for me!"''' The ride's intensity rating is too high for the guest to ride. There
▲The guests want to ride a more intense ride. The polar opposite of ''"<Ride name> looks too intense for me!".'' These are again affected by the ride's Intensity rating. If you are doing a scenario where guests only ride intense rides (E.g "Adrenaline Heights") then just make [[:Category:Roller_Coasters|Roller Coasters]] and [[:Category:Thrill_Rides|Thrill Rides]] . On the other hand, in a regular park, just make a mixed amount of intense and gentle rides to please all the guests. Remember, the guests preferred intensity increases the more rides they ride over time. Chances are, these guests have a preferred intensity rating less than 4.
'''"Help! I'm drowning!"'''
==Negative
'''"I can't find <
'''"I can't find the park exit!"'''
'''"I'm not paying that much to go on/for <
'''"The
▲'''"I'm not paying that much to go on/for <Ride Name/Stall>!"''' If you notice a ride with no queue lines, or a shop with no sales, chances are its because of the guests thinking this. You've either set your ride/shop price too high, or the ride/shop is old enough in which the price is too high for guests to consider good value. For rides, looking at the Excitement rating is a good way of determing what the price should be. Low rated rides will usually be cheap, whilst RollerCoasters are usually higher priced. No matter what though, every ride is going to need to be lowered in price as they age, so be aware of this.
'''"The litter here is really bad"''' - your park has too much litter on the footpaths. Either empty the litter bins or add more into the park. Hence, more [[handymen]] with narrow patrol areas around food courts and thrill ride exits are required. Heavy littering directly causes vandalism.
▲'''"The Vandalism here is really bad"''' Your park has broken objects scattered on the paths due to unhappy/angry guests wandering around the park. To fix broken objects, rebuild them over the broken ones with the Scenery tool. Also, hire some security guards around areas with loads of benches, lamps, and bins. Food courts are also a good place to patrol them since it usually gets crowded in those spots. If your park has enough satisfied guests and clean paths though, natually this usually doesn't happen that often, though its impossible to keep every single guest happy.
'''"This path is disgusting!"'''
'''"It's too crowded here"'''
'''"I'm
'''"I want to get off <
'''"I'm not going on <
'''"I've been queuing for <
▲'''"I want to get off <Ride name>!"''' Either your ride is too long, or something has gone wrong with the ride. Making a ride longer than 5 minutes will cause guests to think this, but if they have been queuing for a while, their patience is lowered, so try to balance out the queue length with the ride length too. This thought could also be occuring due to a ride mechanical failure, such as cars getting stuck on lift hills for too long, or are just stuck due to cars bashing into one and another (Common in Water Slides and 1 Car RollerCoasters) . If the rides are permanantly stuck, pause the game, double click the red light button, and reopen by the green button. This way, you don't lose the guests queuing for your ride. Also, make sure there is always a mechanic nearby, so that the rides can function normally without guests waiting too long on board.
▲'''"I'm not going on <Ride name> - It isn't safe!"''' Your ride has crashed and guests have witnessed this. Even after you fix the ride and get a successful test run, guests will still think this and are not prepared to risk their life to ride it. Despite this, some guests still take their chances and ride it, but it usually takes a couple of months before guests stop thinking this. You could try closing a ride for a few months and reopen it to see if it prevents this, but either way, only the time past the crash will stop this from occuring. On another note too, make sure your mechanics are there to prevent those "Station Brakes Failure" breakdowns, because if the ride crashes, this thought will occur! Though if you have saved your game a while before the ride has crashed, you could just go back to your last saved game and continue playing from there. If you want to make sure your ride won't crash again you could just pause the game, double-click the red light button, and reopen by the green button.
'''"I've not finished my
▲'''"I've been queuing for <Ride Name> for ages"''' These guests have been queuing for a long time for one of your rides. Chances are, you've either made the queue length too long, or the ride is taking too long to dispatch new guests in and out. To try and stop guests from walking out of your queue lines, add an Entertainer and make them patrol queue lines that are very long (Usually ones with over 15 minutes queue time). This way, guests won't get too unhappy for waiting, and their happiness meter will rise again once they are on the ride.
'''"I have the strangest feeling someone is watching me!"'''
▲'''"This path is disgusting!"''' Guests think this thought when they step on too many tiles of vomit. This thought can drastically lower guests happiness, so clean then up with handymen as soon as possible. Some guests will perform a "lift their foot in disgust animation" if they step on a tile filled with multiple vomits.
'''"What is that little white thing?" / "He he, that tickles!" / "Stop bothering me!" '''
▲==Miscellaneous Thoughts==
'''"Wow!"'''
▲'''"I've not finished my (food or drink) yet."''' Guests think this thought if they patronise another food/drink stall but are already carrying a food or drink. The guest won't buy that item until they finish their current food/drink.
'''"Wow, a new ride's being built!"'''
▲'''"I have the strangest feeling someone is watching me!"''' If you leave a guest's window on for a long period of time, they will eventually have this in their thoughts.
▲'''"What is that little white thing?" "He he, that tickles!" "Stop bothering me!" '''In RCT3, if you click on a guest while their window is open, they will have this first thought while their gaze follows your mouse pointer. If clicked on again, they will laugh and think the second thought. If clicked on enough times, they will try to shoo away the pointer while thinking the third thought.
▲'''"Wow!"''' If you name a guest John Wardley, they'll have this in their thoughts whenever they go on a ride.
▲'''"Wow, a new ride's being built!"''' In [[RollerCoaster Tycoon 2|RCT 2]], if you build a ride near a pathway, the guests may decide to watch the construction and perhaps snap a few photos.
[[Category:People]]
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