Guest Thoughts: Difference between revisions

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"'''This park is really clean and tidy'''" If your pathways are generally free from litter and vomit, your guests will have this thought.
 
"'''The Scenery here is wonderful'''" '''/ "Beautiful Scenery!"''' Filling your park with loads of scenery will have guests complimenting them.
 
"'''The jumping fountains are great'''" Place jumping fountains throughout your pathways and the guests will compliment them.
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'''"I need to go to the toilet/bathroom"''' If you are getting guests thinking this, chances are you don't have enough toilets, or you have charged too high of a price for one. You'll know when guests are thinking this because they will be running around the park, holding it in. Fix this quickly because it affects the guests' mood in terms of happiness.
 
'''"I feel sick/very sick!"''' Your guests are sick and will most likely vomit on your footpaths. Adding some [[Path Items|benches]] can help them recover faster, though some may choose to walk around anyway. Over time they will recover in all games, but if you are playing RollerCoaster Tycoon 2 or 3, then add some [[First Aid Room]]s near rides that have a high Nausea rating in the ride results. The guests will also look sick if you click on them. The more their nausea bar is filled, the greener their complexion! This isn't necessarily bad, since your guests usually overrate their own nausea tolerance.
 
'''"I'm running out of cash!"''' If guests are thinking this, then they're almost out of cash to spend in the park. This will most likely occur if you set the park entrance fee too high, or make the rides expensive. No matter what though, guests will run out of cash in RollerCoaster Tycoon 1, unless the park is set to Infinite Money or everything is free inside. It's probably best to either only charge for the rides/shops or the park entrance fee, but making more money is easier by charging both, but the catch is you'll cause this thought to happen much faster. In RollerCoaster Tycoon 2 and 3, an [[ATM|ATM Machine]] can help guests get money out, so build them when you have the opportunity. Either way, if guests can't spend any cash, they'll want to go home, but they may come out of the park happy enough to return in the future again.
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'''"I can't find <Ride/Stall name>!"''' Your guest can't find a ride or a stall they are looking for. See the ''"I'm Lost!"'' solution below for more information on how to deal with these guests.
 
'''"I can't find the park exit!"''' If your guest is thinking this, then there could be many reasons why this is happening. If your park is very big with plenty of [[paths]], chances are the guest is walking down the wrong path, since the AI of the game is simplified to only directing the guests towards the direction of the park exit. Other reasons could be because of accidently deleting a path leadingCheck to thesee parkif exit,any and you'll most likely be notified by this due to the Recent Messages at the bottom of saying "Guest XXX is lost and can't findpaths thenear park exit". If guestsexits are goingdead down the wrong pathsends, tryor addingif somethere Noare Entryany bannersclumps toof preventguests themwandering from going the wrong way. If all else fails, you may have to pick them up individuallyback and placeforth themalong witha thesection Pickup button on the Guest window screen. It is important to solve this problem as soon as you can, as your Park Rating plummets when more guests getof lostpathway.
 
Other reasons could be because of accidently deleting a path leading to the park exit, and you'll most likely be notified by this due to the Recent Messages at the bottom of saying "Guest XXX is lost and can't find the park exit". If guests are going down the wrong paths, try adding some No Entry banners to prevent them from going the wrong way. If all else fails, you may have to pick them up individually and place them with the pincers on the Guest window screen, although this method is rather time-consuming. It is important to solve this problem as soon as you can, as your Park Rating plummets when more guests get lost.
 
'''"I'm not paying that much to go on/for <Ride Name/Stall>!"''' If you notice a ride with no queue lines, or a shop with no sales, chances are its because of the guests thinking this. You've either set your ride/shop price too high, or the ride/shop is old enough in which the price is too high for guests to consider good value. For rides, looking at the Excitement rating is a good way of determing what the price should be. Low rated rides will usually be cheap, whilst RollerCoasters are usually higher priced. No matter what though, every ride is going to need to be lowered in price as they age, so be aware of this.
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'''"The Vandalism here is really bad"''' Your park has broken objects scattered on the paths due to unhappy/angry guests wandering around the park. To fix broken objects, rebuild them over the broken ones with the Scenery tool. Also, hire some security guards around areas with loads of benches, lamps, and bins. Food courts are also a good place to patrol them since it usually gets crowded in those spots. If your park has enough satisfied guests and clean paths though, natually this usually doesn't happen that often, though its impossible to keep every single guest happy.
 
'''"The Litter here is really bad"''' Similar to Vandalism, your park has too much litter on the footpaths. Either repair the broken bins or add more into the park. Chances are it could be because the Handyman staff have not cleaned the floors or emptied the litter bins. Patrol the Handymen around footpaths near Food Courts and litter bins. If the pathways are wide, reudce their patrol area to increase efficiency.
 
'''"It's too crowded here"''' Your park doesn't have enough footpaths for the amount of guests that are currently in your park. Either add more footpaths around or balance out the number of guests with queuing paths and rides. This is important because guests slowly get unhappy if they walk into crowded areas too much. This can also occur when you advertise too much, or when many guests leave a ride at the same time.
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'''"Wow!"''' If you name a guest John Wardley, they'll have this in their thoughts whenever they go on a ride.
 
'''"Wow, a new ride's being built!"''' In [[RollerCoaster Tycoon 2|RCT 2]], if you build a ride near a pathway, the guests may decide to watch the construction and perhaps snap a few photos.
[[Category:People]]
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