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Guest Thoughts: Difference between revisions
→Negative Thoughts
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'''"I can't find <Ride/Stall name>!"''' Your guest can't find a ride or a stall they are looking for. See the ''"I'm Lost!"'' solution below for more information on how to deal with these guests.
'''"I can't find the park exit!"''' If your guest is thinking this, then
'''"I'm not paying that much to go on/for <Ride Name/Stall>!"''' If you notice a ride with no queue lines, or a shop with no sales, chances are its because of the guests thinking this. You've either set your ride/shop price too high, or the ride/shop is old enough in which the price is too high for guests to consider good value. For rides, looking at the Excitement rating is a good way of determing what the price should be. Low rated rides will usually be cheap, whilst RollerCoasters are usually higher priced. No matter what though, every ride is going to need to be lowered in price as they age, so be aware of this.
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Try to avoid having too many bridges and underground paths intersecting with each other too since your guests don't have a z axis. Also make sure your paths are not too wide! One scenario with this problem in RollerCoaster Tycoon 1 is "Evergreen Gardens", due to its size and many paths scattered around the gardens, but "Amity Airfield" from RollerCoaster Tycoon 2 is also another one, due to its very thick footpath layouts. Do not make paths thicker than 1 square on [[RollerCoaster Tycoon 1]], and 2 squares on [[RollerCoaster Tycoon 2]] and [[RollerCoaster Tycoon 3|3]]!
Guests also think this thought in a while if they are placed on the ground off the
'''"I want to get off <Ride name>!"''' Either your ride is too long, or something has gone wrong with the ride. Making a ride longer than 5 minutes will cause guests to think this, but if they have been queuing for a while, their patience is lowered, so try to balance out the queue length with the ride length too. This thought could also be occuring due to a ride mechanical failure, such as cars getting stuck on lift hills for too long, or are just stuck due to cars bashing into one and another (Common in Water Slides and 1 Car RollerCoasters) . If the rides are permanantly stuck, pause the game, double click the red light button, and reopen by the green button. This way, you don't lose the guests queuing for your ride. Also, make sure there is always a mechanic nearby, so that the rides can function normally without guests waiting too long on board.
'''"I'm not going on <Ride name> - It isn't safe!"''' Your ride has crashed and guests have witnessed this. Even after you fix the ride and get a successful test run, guests will still think this and are not prepared to risk their life to ride it. Despite this, some guests still take their chances and ride it, but it usually takes a couple of months before guests stop thinking this. You could try closing a ride for a few months and reopen it to see if it prevents this, but either way, only the time past the crash will stop this from occuring. On another note too, make sure your mechanics are there to prevent those "Station Brakes Failure" breakdowns, because if the ride crashes, this thought will occur! Though if you have saved your game a while before the ride has crashed, you could just go back to your last saved game and continue playing from there. If you want to make sure
'''"I've been queuing for <Ride Name> for ages"''' These guests have been queuing for a long time for one of your rides. Chances are, you've either made the queue length too long, or the ride is taking too long to dispatch new guests in and out. To try and stop guests from walking out of your queue lines, add an Entertainer and make them patrol queue lines that are very long (Usually ones with over 15 minutes queue time). This way, guests won't get too unhappy for waiting, and their happiness meter will rise again once they are on the ride.
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