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Guest Moods: Difference between revisions
→Sick Guests
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*[[File:Neutralguest.jpg]] - Neutral
*[[File:Disappointedguest.jpg]] - Disappointed
*[[File:Unhappyguest.jpg]] -
*[[File:Veryunhappyguest.jpg]] - Very
Happiness decreases naturally over time and is increased by riding rides, thinking happy [[Guest Thoughts|thoughts]] and walking past an entertainer. Being hungry, thirsty or in need to go to the bathroom, walking past trash or vomit, thinking unhappy thoughts and waiting too long cause guests' happiness to decrease faster.
The
===Temporary Moods===
Temporary Moods are when guests' faces change for a limited time to a special mood. These moods hide away over the permanent ones for a while until certain actions occur:
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*[[File:Verysick.jpg]] - Very Sick
These guests' Nausea statistics are very high.
====Tired Guests====
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*[[File:Verytired.jpg]] - Very Tired
These guests either came into your park tired or have walked too much. Walking a lot, especially on paths going upwards, makes your guests tired. Tired guests walk slowy with their heads bowed, clap slower and also drown slower. Some guests immediately wake up and speed up when entering the queue of a ride; this occurs when their Energy statistics are fairly low. Making them eat or drink, providing benches to sit down and recover, or riding many rides will wake them up into a permanent mood
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*[[File:Angryguest.jpg]] -
These guests, through extreme anger, have
#The guests' permanent mood is down to Very
#The guest constantly walks through a path full of
The only way these guests escape this mood is either vandalizing objects (which is prevented by [[Security Guards]]), calming down after a few minutes, or riding some rides.
This mood is much more common in ''Roller Coaster Tycoon'' than in future games.
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