Guest Moods: Difference between revisions

(objects to vandalize don't cause anger)
 
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*[[File:Neutralguest.jpg]] - Neutral
*[[File:Disappointedguest.jpg]] - Disappointed
*[[File:Unhappyguest.jpg]] - UnhappyGrumpy
*[[File:Veryunhappyguest.jpg]] - Very UnhappyGrumpy<br />
Happiness decreases naturally over time and is increased by riding rides, thinking happy [[Guest Thoughts|thoughts]] and walking past an entertainer. Being hungry, thirsty or in need to go to the bathroom, walking past trash or vomit, thinking unhappy thoughts and waiting too long cause guests' happiness to decrease faster.
 
The unhappiergrumpier the guest, the more likely he is going to think "I want to go home" and leave the park.
===Temporary Moods===
Temporary Moods are when guests' faces change for a limited time to a special mood. These moods hide away over the permanent ones for a while until certain actions occur:
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*[[File:Verysick.jpg]] - Very Sick
 
These guests' Nausea statistics are very high. TheModerate higherlevels theirof sickness level,cause the guests to slump over and walk more they'llslowly with their hands over their mouth. Higher levels of sickness will cause their wantskin to sitturn downgreen and increase the higherlikelihood thethat they will pause to vomit on a path. A sick guest can use a bench to rest, though it is chancelikely they'll pukewill not commit to remaining on yourthe footpaths!bench Sickuntil gueststheir wonNausea depletes enough to remove the sickness altogether. [[First Aid Room]]s will remove all of a guest'ts Nausea when entered. Otherwise, sick guests will rideavoid rides with a high nausea rating, eator consume food or drinkbeverages until their nausea recovers, and walk slower.
 
Actually it's a good sign when you have sick guests, since that means they ride your rides. You can't do too much against this, since guests usually overrate their nausea tolerance.
====Tired Guests====
 
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*[[File:Verytired.jpg]] - Very Tired
 
These guests either came into your park tired or have walked too much. Walking a lot, especially on paths going upwards, makes your guests tired. Tired guests walk slowy with their heads bowed, clap slower and also drown slower. Some guests immediately wake up and speed up when entering the queue of a ride; this occurs when their Energy statistics are fairly low. Making them eat or drink, providing benches to sit down and recover, or riding many rides will wake them up into a permanent mood!.
====AngryFurious====
 
*[[File:Angryguest.jpg]] - AngryFurious
 
These guests, through extreme anger, have hitturned rockinto bottom![[vandals]]. This mood rarelyis comesrarer upthan others, sinceas you'veit usuallyrequires gota tospecific makeset yourof parkcircumstances really bad in some sort ofto wayoccur. The chances of this mood occurring to a guest comes down to 2 factors:
 
#The guests' permanent mood is down to Very UnhappyGrumpy (however, some guests can become AngryFurious even though their permanent mood is Very Happy!)
#The guest constantly walks through a path full of disgusting vomit and/or litter.
 
The only way these guests escape this mood is either vandalizing objects (which is prevented by [[Security Guards]]), calming down after a few minutes, or riding some rides.
 
This mood is much more common in ''Roller Coaster Tycoon'' than in future games.