Grand Canyon/Scenario Guide: Difference between revisions

m
Just thought I'd clarify that bit...
m (Just thought I should also mention the queue time for Calamity Coaches.)
m (Just thought I'd clarify that bit...)
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You should stick to building flat rides and compact coaster designs in order to make the most of whatever space there is available. Despite the size of your park, space might be a potential issue since the designs of Calamity Coaches and Monster Trucks 1 make it challenging to expand into the huge amounts of isolated empty space where they are built. For a start, you ought to focus on cramming as many rides as you can into whatever free space there is already available around Vertical Spike and Monster Trucks 1. While not necessary, demolishing the "American flag" garden patch will give you enough space to build some flat rides and/or a small coaster. Done properly, you won't need to make use of the construction rights you have over the Grand Canyon or build into the vicinity of the native American settlement on the other side. If you do want to expand into the isolated space around Calamity Coaches at any time, an easy way to do so is to build your pathways around the area where the track for Calamity Coaches doubles back to the station. As for the space behind Monster Trucks 1, pathways can be built to the right of the ride as well as from the pathways near the "American flag" garden.
 
Calamity Coaches, Vertical Spike and Monster Trucks 1 alone will ensure that, for a few months after you open the park, guests will enter your park at a steady rate, giving you a sizeable amount of cash to work with without needing to borrow money from the bank. This is the key to reaching the objective: each new ride built draws guests to your park, which gives you money to build even more rides, which repeats the entire cycle. Building compact rides plays into this, as you will have more space to build even more rides. Keep the guests streaming through your park entrance so that you'll get the money you need to build new rides, and you should be able to reach (and perhaps even exceed) the objective of 1000 guests one year early, by the end of ''Year 2''!
[[Category:Scenario Guide]]