Gentle Glen/Scenario Guide: Difference between revisions

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{{sgreminder}}[[File:GentleGlenFinished.png|thumb|Gentle Glen - finished]]
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[[File:GentleGlenFinished.png|thumb|Gentle Glen - finished]]
[[File:Gentle Glen RCT.jpg|thumb|220x220px]]
[[File:Gentle Glen RCT 2.jpg|thumb|220x220px]]
'''Gentle Glen''' is a test for understanding physics when it comes to roller coaster design : Only players who understand the mechanics behind the G-Forces, can beat this scenario with ease. The description already tells the caring player what to do : priviledge gentle rides over thrill ones. As for roller coaster research ? Additionnal Roller coasters like '''''Hiccup''''' will draw guests. This, plus constant advertising, will bring 1,200 guests in no time.
The description already tells you what to do: put gentle rides and roller coaster research to maximum and build lots of gentle rides. Why the roller coaster research? Well, you can build more gentle roller coasters like Hiccup because they will pull guests in your park. When you do this and keep advertising the park, you will have 1,200 guests in no time. One option is to charge 50¢ for each ride plus an entrance fee for extra cash. Another would be to charge only on rides, with prices set based on excitement ratings. The latter strategy may only net around $2.00 per admission, but most thrill and gentle rides are cheap enough to justify the lower rates. The main difficulty, however, will be balancing out your roller coasters to be exciting enough (at least 5.00) to attract guests to the park but not too intense (less than 6.00 is perfect) to deter people from actually riding the coasters.
 
TheFor description already tells you what to do: put gentle rides and roller coaster research to maximum and build lots of gentle rides. Why the roller coaster research? Wellpricing, youplayers canmay build more gentle roller coasters like Hiccup because they will pull guests in your park. When you do this and keep advertising the park, you will have 1,200 guests in no time. One option is toeither charge 50¢ for each ride plus an entrance fee for extra cash., Another would be toor charge only on rides, with prices set based on excitement ratings rounded down. The latter strategy may only net around $2.00 per admission, but most thrill and gentle rides are cheap enough to justify the lower rates. The main difficulty, however, will be balancing out yourthe roller coasters to be exciting enough (at least 5.00) to attract guests to the park but not too intense (less than 6.00 is perfect) to deter people from actually riding thethem. Guests that prefer less than 4 intensity will coastersgo on a ride with an intensity rating of at most 6.30 if they are at maximum happiness.
Some roller coasters are a lot easier to build in a gentle style than others. The best are the [[Side-Friction Coaster|Wooden Side-Friction Roller Coaster]], [[Virginia Reel]], [[Junior Coaster|Steel Mini Roller Coaster]], [[Single-Rail Roller Coaster]] and [[Looping Coaster|Steel Roller Coaster]]. A [[Powered Launch|Shuttle Loop]] style roller coaster can easily be adjusted by changing the launch speed and adding or removing turns. Roller coasters with two stations that act like a transport ride are also very attractive if kept gentle. Beware of space, however, as the park may become overcrowded as you draw closer to your 1,200 guest objective.
 
Some roller coasters are a lot easier to build in a gentle style than others. The best are the [[Side-Friction Coaster|Wooden Side-Friction Roller Coaster]], [[Virginia Reel]], [[Junior Coaster|Steel Mini Roller Coaster|Steel Mini/Junior]], [[Steeplechase|Single-Rail Roller Coaster]], and [[Looping Roller Coaster|Steel Looping]] Roller Coaster]]Coasters. A [[Powered Launch|Shuttle Loop]] style roller coasterdesign can easily be adjusted by changing the launch speed and adding or removing turns. Roller coasters with two stations that act like a transport ride are also very attractive if kept gentle. Beware of space, however, as the park may become overcrowded as youplayers draw closer to yourtheir 1,200 guest objective.
In the end, even without gigantic high-intensity roller coasters, you can beat this scenario easily by building a variety of rides. [[Go Karts|Go-karts]], for example, can reach excitement ratings that rival roller coasters. [[River Rapids]], L[[Log Flume|og Flumes]], and R[[River Ride|iver Rides]] with several good drops can be exciting as well. Even gentle rides can be improved considerably by adding scenery and tunnels, so take some time to design your rides carefully. Building these rides mostly or entirely underground will help you save space, and make these rides more exciting. The fact that low-intensity attractions actually attract more guests than other attractions in this park should make this scenario considerably easier than others following it.
 
In the end, even without gigantic high-intensity roller coasters, youplayers can beat this scenario easily by simply building a variety of well-thought rides. [[Go Karts|Go-karts]], for example, can reachrival excitementroller ratingscoasters thatin rivalterms rollerof coastersexcitement. [[River Rapids|Rapids]], L[[Log Flume|og Flumes]], and R[[River Ride|iverSplash RidesBoats]] with several good drops can be exciting as well. Even gentle rides can be improved considerably by adding scenery and tunnels, so takeplayers should definitely devote some time here to design yourtheir rides carefully. Building these rides mostly or entirely underground will help you save space, and make these rides more exciting, if not indoor. The fact that low-intensity attractions actually attract more guests than other attractions in this park should make this scenario considerably easier than others following it.
[[Category:Scenario Guide]]
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