Ecological Salvage/Scenario Guide: Difference between revisions

Re-wrote the Fig's guide and added more details - it's still the same strategy overall.
m (corrected category)
(Re-wrote the Fig's guide and added more details - it's still the same strategy overall.)
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You start off with no money, but you can borrow up to $30,000 from the bank. This scenario also gives you land purchase rights to virtually the entire map at the extremely cheap price of $5 per tile. The park is already open, although there are no rides built.
Money could be a huge problem in this scenario if you don't pay attention to the description where it says ''You can sell the old buildings for salvage''. Set up some research - whatever order you want, there is not much to get - and borrow just $1,000. With a paid-entry park and high interest (%20) avoid loans at all costs.
 
Money could be a huge problem in this scenario if you don't pay attention to the description where it says ''"You can sell the old buildings for salvage"''. Set up some research -& development—whatever order you want, there is's not much to get - —and borrow just $1,000. WithAs this is a paid-entry"free rides" park andwith a high loan interest rate (%20%!), avoid taking huge loans at all costs.
First things first, buy some of the land to the west where the research station is and then delete the scenery there. The worst exchange rate is for the paths with the cost of land being $5 and selling the path giving you $10 for a $5 profit, but the buildings will give you much higher profits. Avoid purchasing the land where the fences are as they give you $0 (for a $5 loss). Follow the pipelines and buy/sell them too as they will give you a profit as well.
 
With the $1,000 you loaned from the bank and with your view still on the park entrance gate, move up, towards the small building to the right of the park entrance with the satellite dish. Purchase the land this building is on and demolish it along with the dish. The amount you get from demolishing these should give you a bit more money than the amount you paid for the land, so repay the $1,000 loan.
Once you've sold off the buildings set yourself up a nice small park. I built the Skidoo Dodgems, Double-Obs Tower, Snow-Cups and a very simple Corkscrew (Seal) Roller Coaster (up-down-loop-station). I added an Information Kiosk, food, drinks and bumped up the park entrance fee and sat back to wait. I did NOT build a toilet. Here's why:
 
Next, move around the map to see what scenery objects you can demolish once you purchase the land they are built on. Much of the oil refinery mentioned in the scenario description is located near the back of the park, and the land its buildings and scenery items are built on are also fully purchasable. The rest of the map also has a generous amount of scenery items that can be demolished for a profit once you buy the land they are on. The fishing holes strewn around the map give the greatest net profit upon demolition ($25 per tile), although they are relatively few. Demolishing the refinery buildings, as well as the pipelines, gives the greatest total profit due to their sheer size and length; parts of these buildings also have footpaths built, which can also be demolished for additional profit. Across the map, individual scenery objects that take up multiple tiles of space (such as the ice formation near the building you demolished) cannot be deleted unless all the tiles they are built on are purchased by you, although you will still get a profit for doing so. Do '''not''' purchase any land that only has fencing/walls (since demolishing these give no money) or trees (since demolishing trees cost money, which adds to the net cost of the tile it is on). You also cannot demolish the ice formation sitting alone on one of the icebergs since one side of it sits on tiles at the edge of the map, which cannot be purchased under any circumstances.
As you have 5 years to reach your objective of a park value of $200,000 it is useless to build all of the rides as they are researched. You won't keep your value up for 5 years and you won't be making any money. With a very small park for the first few years, and no toilet, guests would pay to come in, ride the rides, have a drink, eat some food, look around for a toilet, get angry, then leave, to be replaced by another guest who would follow the same script. The number of guests you have is dictated by the number of rides, so even though the guests were leaving all of the time because they couldn't find a toilet, the number of guests in the park stayed at around 200 constantly as new ones would arrive, pay the entrance fee and go about their business. It's very profitable and smart when the number of guests and park rating are not your objectives.
 
Demolishing most of the profitable scenery items and footpaths on the map should net you a total profit of about $9,500. With the amount you raised from selling off the scenery items, start a nice small park by building a few flat rides, as well as one or two shuttle coasters, and set the park entrance fee to $40, which is the lowest amount of cash a guest has in this scenario. You can also build an Information Kiosk and food/drink stalls if you like.
After 3 years with a warchest built up, close your little park, demolish the rides and set about building a real park. There aren't a lot of options when it comes to rides but you have enough different Roller Coasters to reach $200,000 and if you have followed my strategy you should have oodles of $$ to pay for them. Building up a park to reach $200,000 across 2 years should be easy, as the land you have is plentiful and flat enough for whatever designs you want.
 
As this is a "free rides" park, you should ensure a constant flow of guests stepping through the park entrance gate, which can be easily achieved by either not building any Restrooms or closing the park down once every few months.
 
Once all that is done, let the game run its course for about 3 years without building anything new. Since the value of your rides drop over time, it is not practical to build new rides as they are researched. However, as the number of guests in the park depends largely on the number of rides built, the rides you build in Year 1 will ensure a constant flow of guests stepping through the gate (assuming you chose to build no new toilets or close down the park every few months to make guests leave), generating a consistent source of revenue even as the value of your rides drop.
 
AfterIn 3Year years4, with athe warchestaccumulated builtrevenue upyou generated from your park running uninterrupted for the past 3 years, close your little park, demolish the rides you first built and set about building a real park. There aren't a lot ofmany options when it comes to rides, but you have enough different Rollerroller Coasterscoasters to reachwork $200,000with; andfollowing ifthe youstrategy havedetailed followedabove myshould strategygive you shouldsufficient have oodles of $$funds to paybuild forenough them.rides Buildingto upreach a park tovalue reachof $200,000 acrossover 2the yearscourse shouldof be2 easyyears, as the land you havestart out with is plentifullarge and flat enough for whatever designs you want.
[[Category:Scenario Guide]]
[[Category:Antarctic]]