Dynamite Dunes: Difference between revisions

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''Built in the middle of the desert, this theme park contains just one roller coaster but has room for expansion.''
 
Dynamite Dunes is a fairly simple scenario, being the second in the game. You have three times the amount of time than you did for [[Forest Frontiers]], andfor a slightly larger guest requirement. There's is plenty ofsome room available for roller coasters and other rides, and the hills are good practice for building rides underground, which is always a handy skill to have.
 
The park can mainly be expanded towards the dunes ahead of the park entrance and around ''Dynamite Blaster'', the pre-built roller coaster, where the land is more flat. ''Dynamite Blaster'' is a very good ride, though it is difficult to use the design in other scenarios, as it is built partially underground. Be sure to construct brakes and corners seperate from the station, as it has a chance of crashing around the 2nd year. Increase inspection time to every 10 minutes to keep this thrill ride working.
===Pre-Built Rides:===
*'''Dynamite Blaster''' (Mine Train Roller Coaster) [[File:DynamiteBlaster.jpg|thumb|Dynamite Blaster]]
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==Scenario Guide==
{{sgreminder}}
Much like [[Forest Frontiers]], this is an easy [[scenario]]. When you begin, it would be wise to begin building a few [[stall]]sstalls, a few rides, and a [[roller coaster]]. You want to prioritize researching the [[Information Kiosk]] stall. Keep in mind that, although it will '''rarely rain '''in the desert, guests will still pay as much as $4.5020 for an umbrella as a souvenir. Your loan is limited to only $15,000 so make good use of it. You should leave room to extend the path to get into the back of the park – long, winding paths that soar over rides are a pain to manage, and can be bothersome to guests. The terrain is hilly, so it would not hurt to build underground rides; rides that are placed underground are usually more exciting than normal (does not apply for Rodent coasters, Car Ride and Go-Carts set on racing). Go-Karts and the Log Flume are two great rides for this scenario. When used correctly, they can bring in great profits. The Dynamite Blaster has a tendency to make guests nauseous, so you would want to invest in handymen to clean up. It is a good idea to have three handymen for each ride that has more than a 4.25 nausea rating. You have plenty of room to build youyour park, so buying land is not recommendednecessary. If you continue to play this scenario after you beat it, it would then not be a problem to buy land and continue to expand the park.
[[File:DynamiteDunesFinished.png|thumb|Dynamite Dunes - Finished]]
 
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6. Now hire 5 handymen and 3 mechanics. Set patrol areas for the handymen to get used to it, you will need to do that in larger parks later.
 
7. Get the maximum loan and build the Wooden Roller Coaster, ''Woodchip'' design. Now test it, then open it, build queue line & exit footpath. Charge $4 Per Person.
 
8. Build a custom Log Flume ride: be careful, this ride shouldn't be longer than 3 minutes, otherwise waiting times will be too long and your guests will leave it hungry and tired. Alternatively, build the "''Logger's Revenge" ''design, but shorten the ride so that it returns to the station immediately after the boats go over the station platform a second time.
 
9. Now, rise the entrance fee to at least $20. Don't worry, they will still pay.
 
10. Change the Price of ''Dynamite Blaster'' to $4; keep lowering ride fees as soon as guests noavoid longer go on a riderides.
 
11. Pay back the entire loan you have and stop researching. You don't need to build anything!
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<u>Alternative, advanced level walkthrough by John-Mahmud : </u>
#'''Set research to max powerspeed in Shops & Stalls to get the info kiosk.''' Place one at the park entrance as soon as you have it, and bump the prices up to convenient levels.
#'''Place a Merry-Go-Round at the park entrance, a scrambled eggs ride, and basically any non-tracked ride you have at your disposal, on the entrance path'''. However, leave some room there for a small steel mini roller coaster, and do not touch the big dune east of the park entrance.
#'''Place any stall and shop you have to satisfy your guests.''' Create a foodcourt nearby with benches, trash bins and lamps to have them sit and rest.
#'''Build a log flume in the dune northeast to the park entrance.''' build it so the station goes along the path, max length, max capacity (31 logs I think). Have it run through the dune and above, give it some length (not too much if in RCT1, as there would only be 12 boats) and add a photo section if available. Build the entrance underground, towards the dune, and the exit on the other side towards the path. Make a long queue, and hire an entertainer there. Place lamps and Queue TVs if you're playing this scenario in RCT2. Bump the price of this ride so that it matches the excitement rating, rounded down. Don't hesitate to invest in scenery if it helps you bump the excitement rating up and so the entrance fee.
#'''Build a small, steel mini rollercoaster on the main path.''' Make it overly simple : the station, a turning first hill, a little bump and a turning bump back to the station. Add a photo section if you can. Set the number of laps to 2 or 3 to increase the excitement. As always, entrance on the opposite side of the path, exit towards the path. Build a queue of the convenient length, entertainers, lamps, queue TVs if you play this scenario on RCT2.