Crumbly Woods
Overview
A large park with well-designed, but rather old rides. Replace the old rides or add new rides to make the park more popular.
Crumbly Woods is a park with a good groundwork for a park set up already, with good ride designs. But the rides are incredibly old! The average age of the rides in the park is about 13 years. Thus, they have low reliability and high down-time.
Pre-Built Rides:
- Crazy Critters (Car Ride)
- Excitement Rating: 4.18 (Medium)
- Intensity Rating: 0.60 (Low)
- Nausea Rating: 0.11 (Low)
- Initial Pricing: $0.80
- Age: 13 years old
- Crumbly Balloons (Balloon Stall)
- Initial Pricing: $0.90
- Crumbly Burgers (Burger Bar)
- Initial Pricing: $1.50
- Crumbly Carousel (Merry-Go-Round)
- Excitement Rating: 1.57 (Low)
- Intensity Rating: 0.60 (Low)
- Nausea Rating: 0.75 (Low)
- Initial Pricing: $0.40
- Age: 12 years old
- Crumbly Chips (Fries Stall)
- Initial Pricing: $1.50
- Crumbly Colas (Drink Stall)
- Initial Pricing: $1.20
- Crumbly Ices (Ice Cream Stall)
- Initial Pricing: $0.90
- Crumbly Information (Information Kiosk)
- Initial Pricing: $0.60 (Park Maps) / $2.50 (Umbrellas)
- Crumbly Mansion (Haunted House)
- Excitement Rating: 2.45 (Low)
- Intensity Rating: 0.93 (Low)
- Nausea Rating: 0.10 (Low)
- Initial Pricing: $0.30
- Age: 12 years old
- Crumbly Toilets 1 (Bathroom)
- Initial Pricing: Free
- Crumbly Toilets 2 (Bathroom)
- Initial Pricing: Free
- Crumbly Wheel (Ferris Wheel)
- Excitement Rating: 1.99 (Low)
- Intensity Rating: 0.50 (Low)
- Nausea Rating: 0.55 (Low)
- Initial Pricing: $0.50
- Age: 12 years old
- Mean Squeak (Wooden Crazy Rodent Roller Coaster)
- Excitement Rating: 6.79 (High)
- Intensity Rating: 7.66 (High)
- Nausea Rating: 4.25 (Medium)
- Initial Pricing: $2.00
- Age: 14 years old
- Whiplash (Corkscrew Roller Coaster)
- Excitement Rating: 4.91 (Medium)
- Intensity Rating: 4.96 (Medium)
- Nausea Rating: 2.05 (Low)
- Initial Pricing: $1.20
- Age: 13 years old
- Woodchip Woodchip / Double Trouble (Wooden Roller Coaster)
- Excitement Rating: 8.21 (Very High)
- Intensity Rating: 9.37 (Very High)
- Nausea Rating: 5.79 (High)
- Initial Pricing: $2.50
- Age: 14 years old
- Note: This ride, despite its looks as a dueling coaster, is actually one continuous track. It is designed so that the first section goes to the second station, and the second section goes to the first station - a real-world design known as a Mobius coaster.
Scenario Guide
Remember:
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Although there's a high demand of guests, you start this scenario with 600 guests already, making this scenario goal to have only more 600 guests in the three years.
Crumbly Woods has one major problem, the rides are very outdated. The rides are old, unreliable, and don't bring in as much of a profit. You have three strategies to follow in this objective, you can either replace the old rides with new ones, persevere with the old ones by building new ones, or remaking all the rides in their place.
-If you want to remake all the original rides, feel free to follow the strategy below. First, replace all the gentle and thrill rides and build some thrill rides wherever applicable. Woodchip Woodchip, when remade, can make up to an incredible $8,500 an hour! It is very efficient with a 6 train/3 car set-up. Mean Squeak can also be remade, but you will have to keep an eye on it since the cars can valley (get stuck in the bottom of a hill) and collide with other cars, causing a crash. You can set the wait time to around 7-8 seconds minimum to avoid the problem. Whiplash is the easiest to replace due to a simple layout and it will come in handy in later scenarios, so it is recommended that you save the design for later.
The "fantasyland" area has the most problems and needs the most attention. First off, build either a pathway or a railroad connecting the entrance and the area in order to make sure people can move around the park more quickly and easily. Place an Information Kiosk at the front entrance, and the problem of guests getting lost is almost completely removed. Next, the car ride needs to be scrapped completely. Due to it taking 6 minutes to complete one lap, many guests will complain about the length of the ride, making them unhappy and overall making it more difficult to complete the scenario.
- If you want a specific and somewhat easy replacement listen to this, if not just do your own thing. You can build either a Go-kart track (when researched), a launched coaster, or both. If you want to build a launched coaster, you must fill the old car ride station with the coaster's station. Then you can build a large left hand turn going into either a single or double loop over the mushrooms. In the chess area you can use the tunnels from the old car ride to give the ride some excitement. Transfer by a small tunnel into the far corner (look for a pumpkin house) and have a sharp turn around the buildings there, you can replace the fencing lost later. Then make a light hill down into the candy area and have a helix around as much of the candy as possible (stay at least three spaces above the ground if you want the go kart track in there, too; if not disregard this) and have some zig-zags before re-entering the station. The track can range anywhere from 1,600 to 2,800 ft. give or take. You should be able to make a successful circuit with 6 cars to the train with a launch anywhere from 40-45 mph (don't go too high or the ride will be too intense!) and it will have an excitement rating above 6.60 and the intensity rating will be less than 6.50; perfect for the park guests.
- If you want the Go-kart track by itself just completely replace the car ride with the track and make it continuous circuit so the lines aren't too long. If you want to inter-twine the go-karts with the roller coaster then you should place the station under the "zig-zag" area of the coaster and have it follow the exact same path the car ride did over the station. You can twist the go karts around the launched coaster to boost excitement even more for both of them. Leave the flat area next to the go karts open so guests can access the ride. No landscaping is needed to create the pathway for the Go-karts, just split the path from the roller coaster's exit.
This will take up a lot of your time to get to the required objective, but you can rely on advertising to make up for it. This is a rather challenging objective thanks to a limited time from using the most effective strategy.
Available Rides
Transport
- Miniature Railroad (Steam Trains)
Gentle
- Car Ride (Pick-Up Trucks, Sportscars, Racing Cars, Cats)
- Ferris Wheel
- Haunted House
- Hedge Maze
- Merry-Go-Round
- Observation Tower
Roller Coasters
- Wooden Crazy Rodent Roller Coaster (Mine Trucks, Mouse Cars)
- Wooden Roller Coaster (Wooden Roller Coaster Train)
- Steel Corkscrew Roller Coaster (Roller Coaster Train)
- Steel Mini Roller Coaster (Ladybird Cars, Log Cars, Spinning Cars)
- Steel Roller Coaster (Roller Coaster Train)
- Suspended Roller Coaster (Suspended Swinging Cars)
Thrill
Water
- Boat Hire (Rowing Boats, Swan Pedal-Boats, Water Tricycles, Canoes, Bumper Boats)
Shops/Stalls
Researched Rides
Transport
Gentle Rides
Roller Coasters
- Bobsled Roller Coaster
- Inverted Roller Coaster (Suspended Chairs)
- Mine Train Roller Coaster
- Reverse Whoa Belly Roller Coaster
- Stand-Up Steel Roller Coaster
- Single-Rail Roller Coaster (Horses, Motorbikes)
- Suspended Single-Rail Roller Coaster (Single-Person Swinging Chairs, Lying-Down Swinging Cars)
- Vertical Roller Coaster
Thrill
Shops/Stalls
Upgrades
- Stand-Up Steel Roller Coaster: Half Loop
- Stand-Up Steel Roller Coaster: Vertical Loop
- Steel Corkscrew Roller Coaster: Half Loop
- Steel Mini Roller Coaster: Rocket Cars
- Steel Roller Coaster: Roller Coaster Train (backwards)
- Suspended Roller Coaster: Suspended Swinging Airplane Cars
- Wooden Roller Coaster: Water Splash
- Wooden Roller Coaster: Wooden Roller Coaster Train (backwards)
Available Scenery
- Trees
- Shrubs and Bushes
- Tropical and Desert Trees
- Gardens
- Path Items
- Walls and Fences
- Statues and Fountains
- Wonderland Theming
Researched Scenery
Other Notes
This park has every original RCT ride available for research.
Preceded by | List of scenarios in | Succeeded by |
---|---|---|
[[Pacific Pyramids]] | RollerCoaster Tycoon | [[Big Pier]] |