Crumbly Woods: Difference between revisions

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Crumbly Woods has one major problem, the rides are very outdated. The rides are old, unreliable, and don't bring in as much of a profit. You have three strategies to follow in this objective, you can either replace the old rides with new ones (destructing the old rides), persevere with the old ones by building new ones, or remaking all the rides in their place.
 
First, you mustshould pause the game. Then, let's fix everything for now. Increase the entrance fee to $10,00. It can't be more than that right now because your guests just will go away of the park. Now, you have to fix the prices of all the rides (evenand you will remake them later)stalls. Then, you have to hire yourenough staff. Hireand aboutset 20-30patrol handymen,areas. 10-15You mechanicswill andneed 10-15lots securityof guards.staff Now,to closekeep the ridepark "Crazyclean, Critters"especially ataround the backWhiplash, ofsince the park.paths This ride isare very problematic, because it's too long and thecomplicated people(for whohandymen). areBetter onsave itthe justtrack wantdesign toof leave, andall the people who areroller-coasters in thethis line for it just get angry. Thenpark, "Woodchipthis Woodchip"will needshelp toyou haverebuilding saved its track designthem. YouThis mustwon't savework thewith trackWoodchip designWoodchip, ofsince allit thehas roller-coastersunderground in this parkparts. Even though you can just let them like they are, if you rebuild the rides you can make an incredible amount of money. After save the track design of all the rides, unpause the game. Be quick, and remakeattract thefar merry-go-round,more the haunted house, and the ferris wheel, fixing the queue paths. Fix the prices and remake all the stalls, throughout all the park. After, destroy "Crazzy Critters" - this area will be important later - and make a pathway to connect the area of the park entranceguests with the "fantasyland" areathem. Now, make some benches and litter bins throughout the park. Now, destroy "Woodchip Woodchip" and construct a new one at the same place (but you'll have to remake the underground sections), with the track design that you saved before. Make the same with the other two roller-coasters. Now you park is with all the rides new. Woodchip Woodchip, now remade, can make $8,500 an hour, and the other roller-coasters can make $4,000!
 
After saving the track design of all the rides, unpause the game. First, demolish the ride "Crazy Critters" at the back of the park. This ride is very problematic, because it's too long and the people who are on it just want to leave, and the people who are in the line for it just get angry. Be quick, and remake all the stalls and gentle rides. Now, make some benches and litter bins throughout the park. Renew the other roller coasters by using the track designs you saved. Last, destroy and reconstruct "Woodchip Woodchip" piece by piece or replace it with a custom roller coaster.
Now, it's good to construct some other rides throughout the park, mostly thrill rides for attract more guests. When you have enough money (because all that operation must be cost a lot of money), construct a good roller-coaster in the fantasy-land. A good strategy is to build the station at the same place where was the "Crazy Critters" station. Then build a good rise and a loop at the mushrooms area. The chessboard area can be used for some underground sections, and the candies area for another loop. Some zig-zags and helixes sections at the lawn area and you've made a big roller-coaster. If you want, you can increase the excitement rating by building a go-karts track in the fantasy-land too.
 
Now, it's time to construct some other rides throughout the park, mostly thrill rides to attract more guests. Build another path through the park to connect the entrance area with the fantasy-land, so your guests can walk in a circle. Add gentle and thrill rides along this path as you research them.
Don't forget to put one mechanic for each roller-coaster with more than one train. Besides, guest frequently get lost in this park. So, it's good to build pathways to facilitate the guests moving. An aquatic ride also can be useful. Don't worry if your park isn't too big. You can safely achieve your objective building until the merry-go-round area and until the "Whiplash" area. If you are losing guests, don't be afraid about using marketing campaigns. Just keep an eye on the rides constantly and you will achieve your objective with more guests than required.
 
This will take up a lot of your time to get to the required objective, but you can rely on advertising to make up for it. This is a rather challenging objective thanks to a limited time from using the most effective strategy.
Now, it's good to construct some other rides throughout the park, mostly thrill rides for attract more guests. When you have enough money (because all that operation must be cost a lot of money), construct a good roller-coaster in the fantasy-land., Awhere good"Crazy strategyCritters" iswas tolocated. buildBuild the station at the same place, where was the "Crazy Critters" station. Thenthen build a goodlift risehill andfollowed by a loop at the mushrooms area. The chessboard area can be used for some underground sections, and the candies area for another loop. Some zig-zags and helixes sections at the lawn area and you've made a big roller-coaster. If you want, you can increase the excitement rating by building aan interlocking go-karts or car ride track in the fantasy-land too.
 
Don't forget to put one mechanic for each roller-coaster with more than one train. Besides, guest frequently get lost in this park. So, it's good to build pathways to facilitate the guests moving. An aquatic ride also can be useful. Don't worry if your park isn't too big., Youyou can safely achieve your objective by building until the merry-go-round area and until the "Whiplash" area. If you are losing guests, don't be afraid about using marketing campaigns. Just keep an eye on the rides constantly and you will achieve your objective with more guests than required.
 
[[File:CrumblyWoodsFinished.png|thumb|Crumbly Woods - finished]]
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