Crater Lake/Scenario Guide: Difference between revisions

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{{Sgreminder}}
The main difference about this''Crater parkLake'', compared to other parks, is that building on water is more expensive than building on land. This can also cause trouble when you want to relyinexperienced onplayers prebuiltnot ridesaccustomed ifto theycustom areride too highdesign. WhenThese buildingshould rollertry coasterstheir thathands cannear notthe havebordering veryland, tall supports,since it is ashallower goodand ideathus toallows buildfor nearmore theheight land, since it is shallowerabove. On the other hand, being close to water increases the [[Excitement|excitement rating]] of yourall roller coasters and the water isn't too deep, so altogether, youany player should be fine here.
 
In order to win this scenario, players just have to build a typical theme park with a variety of rides and advertise to get the 1,300 guests. A pier network as in [[Paradise Pier]][[Paradise Pier 2|2]] can also ease that challenge for anyone frightened by Crater Lake's uneasy landscape[[File:RCT_LL_Crater_Lake.png|thumb]].
 
The main difference about this park compared to other parks is that building on water is more expensive than building on land. This can also cause trouble when you want to rely on prebuilt rides if they are too high. When building roller coasters that can not have very tall supports, it is a good idea to build near the land, since it is shallower. On the other hand, being close to water increases the [[Excitement|excitement rating]] of your roller coasters and the water isn't too deep, so altogether, you should be fine.
 
In order to win this scenario, build a typical theme park with a variety of rides and advertise to get the 1,300 guests.
 
[[File:Crater_Lake.jpg|thumb|400px|Scenario finished by [[User:RollercoastertycoonX|RollercoastertycoonX]].]]
[[Category:Scenario Guide]]
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