Crash: Difference between revisions

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In RCT1 and RCT2, a crash does not actually happen until the first car explodes. This makes it possible for players to avert a crash at the last possible moment by pausing the game while a car is "Crashing!" and resetting the ride by closing it twice, which automatically removes all cars on the track and causes all guests—including the guests on the car that was originally about to crash—to alight from the ride without incident.
 
In RCT3, peeps cannot die under ''any'' circumstances. In addition, cars that impact each other at high speed no longer explode, instead bouncing away from each other upon impact—this completely removes all possibility of a crash arising from two cars colliding with each other at high speed. Crashes can still occur, however, if the train leaves its ride boundary either by overshooting the end of the track (for incomplete circuits) or by flying off a corner while attempting to negotiate it at high speed (for rides with unattached cars). The other negative effects of a crash (such as a decrease in park rating) are also carried over from the previous games, with the added possibility of the player now being penalized with the Most Dangerous Park and Most Criminally Negligent fines. Finally, a crash is considered to have happened the moment the first car leaves the ride boundary, as opposed to the first car exploding after leaving the ride boundary in previous games, although any cars that do leave the ride boundaries will bounce around the surface they impacted (or in the case of water, sink slowly) for a few seconds before actually exploding. Ride vehicles can also run over peeps, injuring them and sending them flying in the process. Peeps and staff will also be blown away should they be close to a ride vehicle that explodes. Ride vehicles immediately explode if they leave a ride track that is completely underground.
 
Ride vehicles can also run over peeps, injuring them and sending them flying in the process - the faster the vehicle, the farther the peeps will be displaced. Peeps and staff will additionally be blown away should they be close to a ride vehicle that explodes. After being knocked down by ride vehicles, peeps will get back on their feet. Peeps will also complain when a crashed ride vehicle goes near them, even if they are on a ride, although peeps that are on rides or swimming in a [[Pool Complex]] cannot be injured by crashing/exploding ride vehicles.
 
[[Category:Strategy Guides]]
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