Calamity Downs: Difference between revisions

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(added scenario guide, following to come later.)
 
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Well, the first thing to do every time you open up a new game, is to press PAUSE. '''In this case, IT IS what you have to do first.''' Close the [[Dinghy Slide]] immediately, as the track is crash-ready.
Watch the track, and especially the curves after bumpsfalls and the hill tops. You will have to revert these track portions to O-Shape trackstrack elements. However, the actual downhills and steep inclines can be opened if you so desire. Once you are sure the ride won't crash, reopen the ride.
 
The [[Corkscrew Coaster]] will, itself, not crash. AndYet an eventual security can be taken without even closing the ride just by lowering the lift hill speed, from 6mph back to 4. Remember to check the mechanic's inspection time and lower it to 10min.
 
For the [[Car Ride]], it's just not worth keeping it. You may as well demolish it, erase the scenery for a small gain, then build a random car ride instead.
 
And Finally, the [[Roto-Drop]]. JustSimply delete half the tower, and you'll be back to acceptable intensity ratings.
 
From that point on, just add some stores, some toilets and First aid rooms, and dress your paths up with some benches, bins and lights. Place some Queue TVs in the queues, and you may now be good to go.