Bumbly Bazaar/Scenario Guide: Difference between revisions

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==Scenario Guide==
{{Sgreminder}}Unlike in ride -profit goal scenarios such as [[Botany Breakers]] and [[Dusty Greens]], in which it is possible to reach the goal more quickly by building as many exciting rides as possible, it is not possible in this'''Bumbly scenarioBazaar''' to boost food and drink sales simply by building more stalls. However, many of the same principles still apply, as it is necessary to maintain a high park rating and a range of exciting rides to attract and maintain a high guest count.
{{Sgreminder}}
==Method 1 : Normal Park progression==
Unlike in ride profit goal scenarios such as [[Botany Breakers]] and [[Dusty Greens]], in which it is possible to reach the goal more quickly by building as many exciting rides as possible, it is not possible in this scenario to boost food and drink sales simply by building more stalls. However, many of the same principles still apply, as it is necessary to maintain a high park rating and a range of exciting rides to attract and maintain a high guest count.
 
To start, players need to build a few exciting roller coasters and smaller flat rides near the bazaar, then expand toward the two gates as you earn more money andcomes guestsin, to justify building more shops and stalls away from the central bazaar in the centre. Because guests will only purchase one food item and one drink at a time, players must keep yourtheir stalls spaced evenly throughout the park and not cluttered in clusters; do not build another bazaar. If you build wisely and maintain comfortable profits, you should be able to clear the scenariocentral before the fourthfood yearcourt.
 
===Alternative Method===
Building wisely while maintaining comfortable profits, will ensure victory around Years 3 or Year 4.
Another way to do it is to build a bunch of shops and stalls, but ''don't open them''! Continue expanding normally, and eventually you'll get the message 'Guests are hungry and can't find anywhere to buy something to eat'. That is your cue to open all the shops and stalls, and a great wave of people will buy food, pushing your profits past $1000! If it's not enough the first time, you can reclose all the shops, but usually it works like a charm.
==Method 2 : Food Rush==
Another way to reach the goal is to build a bunch of shops and stalls, but '''''without opening them''''' !
AnotherIf way to do it is to build a bunch of shops and stalls, but ''don't open them''! Continue expanding normally, and eventually you'llplayers get the message '"Guests are hungry and can't find anywhere to buyeat", somethingthen tothey eat'.have That is youra cue to open all the shops and stalls, and a great wave of peopleguests will buy food, pushing yourmonthly profits past $10001,000 ! If it's not enough the first time, youthen canit reclosemeans there wasn't enough guests, rides or shops, if not altogether. Closing all the shops again and waiting for the next wave will be the way to go, but usually itthis method works like a charm.
==Other tips==
*Like in [[Amity Airfield]], using the ''umbrella cheat'' might do the trick during rain episodes. Players attempting this scenario using the Food Rush method above, can also count Park Maps for a boost towards the $1,000 objective.
*Setting the [[Toilets]] to $0.20 may help along the way.
*Placing item shops near the exits of '''Bumbly Bazaar''''s most exciting coasters, will also boost the park's sales.
[[File:RCT2_Bumbly_Bazaar.jpg|thumb|362px]]
 
[[File:RCT2_Bumbly_Bazaar.png|thumb|336px]]
[[Category:Scenario Guide]]
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