Branco Forest: Difference between revisions

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{{Underconst.}}
{{Infobox Scenario
|pic=PlaceholderBranco Forest.JPGpng
|objective=900 guests in October, Y3
|theme=None
|start=(Starting Size)65990
|size=109180
|size=(no land available for purchase)
|price=n/a60 per tile
|game=RollerCoaster Tycoon 2, VJ's Scenario pack
|preceded=(The previous scenario)
|followed=(The next scenario)
|name = Branco Forest|description = An area of land has been cleared for you to build a park within the area of a forest. Land can be bought, at high expense|cash = 20000|loan/limit = 0 (20000)}}
}}
 
==Overview==
''An area of land has been cleared for you to build a park within the area of a forest. Land can be bought, at a high expense.''
(Overview here)
 
A bland and flat terrain awaits you in this easy scenario of VJ's Scenario Pack
===Pre-built Rides===
 
None
=== Pre-built Rides= ==
None.
==Scenario Guide==
{{sgreminder}}
Actually, this unappealing weirdly shaped park is a quite straightforward and easy scenario to complete. The hardest part is to get started, which I'd give you a few tips for now...
 
At first, you need to make a quickly profitable park. Having an [[Information Kiosk]] and a fewgood, Shuttlesolid Loopmoney-making Coastersroller coaster, might help. And as you have the finances for ($20000 at start), it's easilyeasy doablepeasy.
 
So, buy a first Shuttle Loop Coaster. Remember to add a backward incline behind the station, so that the trains can come back home safely. You can also put a brake section if you want to limit the number of slope rails on the incline, but this leaves your ride open to brake failure crashes. So, don't forget to reduce the inspection time to the lowest (10 minutes) on the ride, and assign a mechanic to it (and the closest rides). Make a choice.
 
So, build a small coaster. A [[Wooden Roller Coaster|wooden]] or [[Junior Roller Coaster|junior steel coaster]] of any layout, will do. Place this coaster near the park entrance, and add all the flat rides you can all around it. feelFeel free to add all the scenery you can think of: if it pushes the [[Excitement|Excitement Rating]] up a dime, then it's one more dime per head in your pockets !
 
Then, once the cash starts rolling in, you can possibly consider building an all-around-the-park railroad. However, keep it simple and short : one station on the entrance, another in the back, and that's it. You don't need to build stops on the sides, nor have the layout follow the park borders,: just keep a simple O-shape on it. Two trains are enough. But make sure the stations are the closest possible to the park borders: two squares away so that you can have the ride's queue and the entrance there, and the exit paths towards the park center. Keep the price low on this one (1$ is more than enough) to cover the fees while still being usable by all your [[Guests and Staff|guests]].
 
Once this railroad is ready to open, do expand your path network until the back station in a single path (if it's not already done). Place a secondsmall food court over there, and even a second Shuttlecoaster Looperif you want, for more profits !
 
Then comes a problem : your Shuttle Loop coasters yield high profits, but have a low capacity. Therefore, the ride queues are short, making your Shuttle Loopers unable to regulate the guest flow efficiently. You, therefore, will have to build a massive coaster, of any kind and layout, as long as it can charge 150 guests at the same time !
 
A wooden, suspended, looping, or another one of this kind, might do the job. KeepJust usingremember to use the block brakes so that you have the highest number of usable trains. in use, therefore, maximum guest capacity and so, most profit!
 
Once the layout is successful and the trains run fine from a block section to another, advertise full throttle (don't hesitate to offer free ridestickets) & open the ride. If you charge enough, this coaster will be so profitable that your initial Shuttle Looper will become useless.
 
After all this is done, you should have no problem whatsoever reaching your goal.
 
== Available Rides ==
===Transport===
*[[Chairlift]] - Chairlift Cars
*[[Miniature RailroadRailway]]
*[[Monorail]] - Small Monorail Cars, Streamlined Monorail Cars (example)
 
===Gentle===
Line 73:
*[[First Aid Room]]
*[[Cash Machine]]
*[[RestroomToilets]]
 
==Available Scenery==
Line 80:
*[[Gardens]]
*[[Path Items]]
*[[WallsFences and FencesWalls]]
*[[Spooky Themeing]]
*[[Urban Themeing]]
Line 127:
* [[Burger Bar]]
* [[Pizza Stall]]
* [[Cotton Candy Stall]]
* [[Ice Cream Cone Stall]]
* [[Toilets]]
* [[Balloon Stall]]
* [[Chip Shop]]
* [[Sea Food Stall]]
* [[Souvenir Stall]]
 
==Researched Scenery==
Line 135 ⟶ 142:
 
==Other Notes==
* There's no explanation about the very unusual shape of the allocated land, as this scenario is set on a very flat landscape with no rivers or mountains at all.
* Although the scenario name suggestsand description suggest a forest, there's only a handful of trees scattered across the very flat and bland map, which is nowhere near a forest.
[[File:Branco Forest V1.png|thumb|220x220px|completed by John-Mahmud, V1]]
[[File:Branco Forest V2.png|thumb|220x220px|completed by John-Mahmud, V2]]
[[Category:Scenario]]
[[Category:VJ's scenario pack]]