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Amity Airfield: Difference between revisions
→Scenario Guide: Edited to give a clearer walkthrough and also delete mistakes.
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==Scenario Guide==
{{Sgreminder}}
Set the research funding to $400 (maximum). Start and build a roller coasters and some gentle and thrill rides. Hire some staffs and then open the park.▼
Next, delete every single scenery and road at the airfield. You should have a lot of money at the end so build another roller coaster and raise the admission fee to $15.00 - $20.00.▼
This park requires a whooping 3000 guests in just 4 years and it is much harder due to it being a "pay for entry" park.
▲Set the research funding to $400 (maximum). Start and build a couple roller coasters, with one of them at least having a good guest capacity. Avoid therefore the supended mini coasters, wooden wild mouses and so. Build some gentle and thrill rides
▲This park requires a whooping 3000 guests in just 4 years and it is much harder due to it being a "pay for entry" park. Don't ever stop advertising and build as many rides as you can, once you run out of options, build the same ride or roller coaster elsewhere (Just do not run out of cash).
<u>Keep your park inside the space between the park entrance & the airfield itself.</u> This will help you manage the park's day-to-day operations much better than if you do spread out immediately, which would be catastrophic.
Increase the admission fee as the park expands. Sometime during the 3rd year, research would end, so set the fund to $0 once it does. By the 4th year, you should have over 2000 guests, do not stop expanding and pretty soon you will have over 3000 guests somewhere along the 4th year.▼
▲Next, <u>delete
Only when you completed the objective should you stop advertising. Just keep an eye out for litter and vomiting as most roller coasters for Amity Airfield tends to warrant itself a high intensity and nausea rating about 7.00+.▼
<u>Add a monorail shuttle</u> from your park entrance towards the side of your park on which you've built your most massive coasters. This ride's pre-requisites : max train capacity, max queue, minimum track length and no bumps at all. Keep the track at the same level to reduce ride duration and so the queue length. If you have the ability to complete this shuttle circuit to a complete loop, you will be able to multiply the capacity and reduce the passengers waiting time. It's not mandatory, but keep this idea at hand, it might serve.
If you can accomplish this park's objective, most of the other challenging parks won't be that much of a challenge anymore.▼
Now, build some shops & stalls, add benches and bins. You may place a food court if you have 1500 guests at least in the park (I hope you do, or else you might be in trouble). As always, keep using fences and guardrail to maximise the number of benches available. Remember to add lights between the benches to help increase the guests happiness, and add bins at all exits.
Start advertising the park and offer coupons non-stop for the whole 4 years. Replace the flat rides, one after the other, keep on building new rides and stalls when possible. Remember that you need both : rides bring guests, and shops bring you their money. You need both, so build both in convenient numbers.
Don't ever stop advertising and build as many shops as you can, as shops are your biggest revenue once guests are inside the park. Charge a max for your shops, stalls and on-ride photos.
<u>''As a rule of thumb, you must make at least 1$ out of any article you sell. There is '''no excpetion''' to this rule.''</u> ''Any article you sell for less than 1$ profit is given away.''
Also remember to charge an eye for your umbrellas, as these will constitute a "second park ticket" once your guests will be on the park.
▲Increase the admission fee as the park expands. Sometime during the 3rd year, research would end, so set the
▲Only when you've
▲If you can accomplish this park's objective,
==Available Rides==
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