Wacky Warren: Difference between revisions

(→‎Pre-Built Rides:: man that last summary I made had bad grammar. XP)
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Set the prices of your rides equal or almost equal to the ride's excitement rating. Let's say the ride has a 4.59 excitement rating, then charge $4.50 for the ride. Do not charge more than $6 for a ride, your guests will waste their money too quickly and just roam around, get angry, and destroy your park. This limit sets you up for a best value award, which will attract even more guests.
 
Set research to max and untick scenery & themeing. Scenery doesn't really matter in this park, but all the other one's are your ticket to success. Food and Drinks are important to add because the guests get hungry and thirsty very quickly, if you're not keen to having many food stalls in your park you'lll be getting a lot of complaints quite often. Build triplets (bathroom, drink and food) around the park and build many benches and trash cans around them. Don't forget to have plenty of handymen around to clean up the mess.
 
 
l be getting a lot of complaints quite often. Build triplets (bathroom, drink and food) around the park and build many benches and trash cans around them. Don't forget to have plenty of handymen around to clean up the mess.
 
You should take your time with expanding the park, moving from the front of the park into the back as you expand. Build a large variety of rides (you will still be researching things even into year 8) as all of the rides still contribute towards your ride ticket profits. You should build 1 or 2 coasters a year when you get the money, keep them small to medium sized and don't be afraid to have the coasters intertwine with each other or other rides, this will really build excitement and attract more guests.
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