Thunder Rock: Difference between revisions

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This is one of the few scenarios in the game where guests have a long walk to reach the rides, however this shouldn't be a big problem as there is also a chairlift. You might want to consider building roller coasters on top of the rock and smaller gentle and thrill rides in the desert. This is a quite a hard park (although CorkcscrewCorkscrew Follies and Loopy Landscapes arecan verybe harder!).
 
Basically, this park has three areas for constructing: the top of the rock; the desert; and theinside undergrond of the rock. Start by removing the path on the top of the rock (just let the path that leads the chairlift exit, so the guests can walk up and walk down the rock only). Now, build some stalls and bathrooms in the park entrance and in the top of the rock. Fix the prices of everything.
 
You'll have to save thesome space in this park. Just know that the large area ofon ​​thethe top of the rock must be kept mainly for rides like roller-coasters, aquatic rides and go-kart tracks, so build small gentle and thrill rides like merry-go-roundrounds, haunted househouses, swinging shipships and scrambled eggs in the desert. The inside of the rock can host a lot of roller coasters!
 
You should build a small roller-coaster (powered launch) like Shuttle Loop right now in the rock's edge. It will give you more money, since your loan is only until $15.,000. Build some small rides using the right side of the desert and add foothpaths (you can use some underground sections of the rock forto build the foothpaths). When you have more money, make a bigger roller coaster on top of the rock.
 
Just keep on building small rides in the desert and big rides on the rock. An aquatic ride is very useful and popular in desert areas like this, and also a go-kart track will attract a lot of guests. If you want, you can add some desert trees in the desert and other trees on the rock to raise your park rating.
 
When you reach the desert area behind the rock, make another pathway (it can be underground if you want) connecting the rock with the desert. So, guests can walk up or down the rock without having to go to the other side. But keep in mind that climbing makes your guests tired, so add some plateaus with benches on the way up. At Year 2, you should have built the whole round in the desert around the rock. If you think it's better, add more pathways connecting the two areas. And of course, don't forget building stalls and bathrooms throughout the park.
 
Be sure to have enough staff members, since this park can have long wayspaths to walk. Consider setting patrol areas for mechanics as well, so they don't get lost. Otherwise, they will have trouble when trying to reach a broken ride on the top of the rock but doncan't find a path that connects the desert to the rock.
 
Four years is a lot of time for getting 900 guests, so you can reach the number until Year 2. But you need this time to complete the scenario in a good way. If you are short on guests in Year 4, make some marketing campaigns.
 
Assuming this is your last park in the game, you may want to try the following: In October of Year 4, build a Shuttle Loop, but don't open it. Change the launch speed from 40 to 60 mph. When you reach October 30th, click the amber (test) light on the ride. If done right, it will crash right as the scenario is completed, producing a firework-like show. Congratulations on beating the game!
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