Thunder Rock/Scenario Guide: Difference between revisions
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This is one of the few scenarios in the game where guests have a long walk to reach the rides
Basically, this park has three areas for constructing: the top of the rock; the desert; and inside the rock. Start by removing the path on the top of the rock (just let the path that leads the chairlift exit, so the guests can walk up and walk down the rock only). Now, build some stalls and bathrooms in the park entrance and in the top of the rock. Fix the prices of everything.
You'll have to save some space in this park. Just know that the large area on the top of the rock must be kept mainly for rides like roller
You should build a small roller
Just keep on building small rides in the desert and big rides on the rock.
When you reach the desert area behind the rock, make another pathway (it can be underground if you want) connecting the rock with the desert.
Be sure to have enough staff members, since this park can have long paths to walk. Consider setting patrol areas for mechanics as well, so they don't get lost. Otherwise, they will have trouble when trying to reach a broken ride on the top of the rock but can't find a path that connects the desert to the rock.
Four years is a lot of time for getting 900 guests, so you can reach the number until Year 2
Assuming this is your last park in the game, you may want to try the following: In October of Year 4, build a Shuttle Loop, but don't open it. Change the launch speed from 40 to 60 mph. When you reach October 30th, click the amber (test) light on the ride. If done right, it will crash right as the scenario is completed, producing a firework-like show. Congratulations on beating the game!
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