Talk:RollerCoaster Tycoon Wiki: Difference between revisions

Line 75:
 
:::I don't really like the scenario guides being written on the pages themselves. Since there are multiple ways to play a game, maybe it would be better to have a subpage created for each scenario devoted to player experiences and guides to those scenarios. For example, you could go to <nowiki>[[Forest Frontiers/guides]]</nowiki> and read up on how different players handled that scenario. Plus, players who are able to win a scenario in a manner different from an existing guide can include their own strategy right on that page, rather than editing the guide on the scenario page. In any case, in my personal opinion I think it would be best to get the guides off the main articles, since every player will take a different approach to each scenario. Outside of general gameplay advice (which Sucinum just created an article to present), everyone's method of play will differ, with different outcomes - we should allow all those ideas to be present somewhere, and for those who are stumped, they can look through multiple strategies and decide which might work best. -- '''[[User:LostInRiverview|<font color="green">LostInRiverview</font>]]<sup> [[User_talk:LostInRiverview|<font color="navy">talk</font>]] · [[User_blog:LostInRiverview|<font color="navy">blog</font>]]</sup>''' 08:29, January 14, 2012 (UTC)
 
:::*uncommon pricing,
:::*defect/dangerous/indestructable rides,
:::*special attributes of guests (thrill seekers/Adrenaline Heights, bore seekers/Gentle Glen, very poor, ...),
:::*expensive landscaping (lots of trees, uneven terrain, little/special space like Urban Park),
:::*research priorities (no kiosk/drinks/food available, ...)
:::*bad pathing
:::*and so on
The talk page would be ok for specific strategies/ideas, I don't think another guides-subpage is required. [[User:Sucinum|Sucinum]] 15:55, January 15, 2012 (UTC)
 
 
::::You are right, the scenario guides as they are are not much of help. Some of them suggest a special strategy which is not required at all, because there are many ways. Also, I don't really see the point in telling a player where to place which ride. In the end, RTC is a sandbox game and lot of ways can lead to success.
::::I think reducing the guides to pointing out special features/constraints of the park would be enough. This should include stuff like:
Anonymous user