Breakdown: Difference between revisions
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Known as "Station Brakes Failure" in RCT1, this is usually a severe breakdown, where the brakes on a ride, specifically the regular brakes on the track, as well as the brakes in the ride's station platforms, fail to function. This breakdown can result in a ride crash if a vehicle enters a station at too high a speed and collides with another vehicle waiting at the station, which is stuck there due to the brakes failing.
The chances of this breakdown occurring can be reduced by building regular brakes on the ride, if possible, and the possibility of a crash at the station can be negated by having only a single vehicle operating on the ride or by reducing the speed of the ride's vehicles before they enter the station, such as through a long hill
When a brakes failure occurs on [[Powered Launch]] rides, such as the [[Looping Roller Coaster]]'s Shuttle Loop, the vehicle will enter and pass through the station backwards, but the last car of the vehicle will stop just before completely leaving the back end of the station. The vehicle will then be launched forwards and out of the station again, as though a new ride was starting. This will repeat itself until the breakdown is fixed.
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[[Mechanics]] fix this breakdown by hitting the brakes at the back end of the station five times with a hammer. The brakes will resume functioning immediately after the fifth hit.
In RCT2, this breakdown is known as "Brakes Failure". Reverse-incline launched coasters, as well as most powered launch coasters, are now affected by this breakdown in a similar manner to single-train rides, as the station brakes no longer stop trains moving backwards. On the other hand, reverse-incline launched shuttle coasters cannot actually crash from brakes failure as they will continue doing extra circuits for as long as they are broken down. Rides running in "Continuous circuit block-sectioned mode" with one or more block brake track pieces (including the crests of lift hills or a cable lift hill) are unaffected by this breakdown. Additionally, block brake track pieces are completely immune to this breakdown; as such, it is possible to use them to slow down trains to safe speeds before entering the station when regular continuous circuit mode is used. Furthermore, the Mine Ride, [[Inverted Impulse Coaster]], [[Heartline Twister Coaster]], [[Air Powered Vertical Coaster]],
In RCT3, the severity of this breakdown becomes a non-issue on continuous circuit rides as vehicles never crash and explode regardless of how hard they impact another vehicle in front of them.
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===Control Failure===
In RCT1 and RCT2, this breakdown affects mainly the [[Merry-Go-Round]] and [[Double Deck Carousel]], causing them to spin faster than normal and their music to play faster. If the ride in question is
In RCT3, this breakdown affects all flat rides with a control box, causing them to animate faster than usual. The breakdown also messes up the ride's normal ratings, usually causing its nausea rating to spike to "Uber-Extreme" until it is fixed, whereupon its ratings revert to normal. Peeps who were on the ride during the breakdown period will usually stumble out of the ride exit, with a number of them throwing up immediately upon leaving the ride.
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*During a breakdown of a flat ride in RCT3, it will intermittently emit large puffs of black smoke and loud clanging/hissing noises, while the ride boundaries and queue line railing will be replaced with wooden scaffoldings that appear to be wrapped with police cross tape.
*In all games, the ride sign will say "Broken Down" or "Closed" when the ride breaks down. In RCT3, the signs will sometimes become blank, although this may be just a bug.
*In RCT3, when a mechanic fixes a ride with a control box,
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