Breakdown: Difference between revisions
More touch-ups and removed {{stub}}.
m (→Vehicle Malfunction: Seems to only happen when a ride is just about to leave the station.) |
(More touch-ups and removed {{stub}}.) |
||
Line 4:
===Safety Cut-out / Emergency Stop===
This is the most common breakdown and affects most rides. The details of the breakdown are not explained, but it has a number of effects. If the ride consists of
This breakdown can result in a crash if a track has a section where the vehicle travels up a chain lift hill at high speed and collides with a stalled vehicle already on the hill, although vehicles will never crash if they collide at a ''combined'' speed of less than 30mph/48kmh<sup>-1</sup>.
The term "Safety Cut-out" is used in ''RollerCoaster Tycoon'' and ''RollerCoaster Tycoon 2'', while the term "Emergency Stop" is used in ''RollerCoaster Tycoon 3''.
===Restraints / Doors Stuck Open / Closed===
This breakdown occurs when the safety restraints on a ride either are stuck open after a
For monorails, the breakdowns are known as "Doors Stuck Open" and "Doors Stuck Closed" respectively.
===(Station) Brakes Failure===
Known as "Station Brakes Failure" in RCT1, this is usually a severe breakdown, where the brakes on a ride, specifically the regular brakes on the track, as well as the brakes in the ride's station platforms, fail to function. This breakdown can result in a ride [[crash]] if a
The chances of this breakdown occurring can be reduced by building regular brakes on the ride, if possible, and the possibility of a crash at the station can be negated by having only a single vehicle operating on the ride or by reducing the speed of the ride's vehicles before they enter the station, such as through a long hill or ascending helix. Rides that have a single vehicle will not crash as a result of the breakdown, as the vehicle will pass through the station without stopping. However, rides whose vehicles are not attached to the track, such as the [[bobsleigh]], may still crash if a sharp, unbanked corner is placed right after the station as the vehicle would pass through the station without incident but fly off the unbanked turn.
When this breakdown occurs on [[Powered Launch]] rides, such as the [[Steel Roller Coaster]]'s Shuttle Loop, the
[[Mechanics]] fix this breakdown by hitting the brakes at the back end of the station five times with a hammer. The brakes will resume functioning immediately after the fifth hit.
In RCT2, this breakdown is known as "Brakes Failure". Reverse-incline launched coasters, as well as most powered launch
In RCT3, the severity of this breakdown becomes a non-issue on continuous circuit rides as vehicles never crash regardless of how hard they impact another vehicle in front of them.
Line 35 ⟶ 41:
==Other Information==
*In RCT3, when a ride breaks down,
*During a breakdown of a flat ride in RCT3, it will
*In all games, the ride sign will say "Broken Down" or "Closed" when the ride breaks down. In RCT3, the signs will sometimes become blank, although this may be just a bug.
|