Six Flags Over Texas: Difference between revisions

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(→‎Scenario Guide: added alternative scenario tips.)
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Eventually, you will get 3,500 guests it just depends on how often you build your rides, and how your park as a whole runs. Advertising is a great way to attract guests early on, as the park itself is running with a variety of rides so very little construction is required on your part. Try to keep the path system as straightforward as possible as this will prevent serious headaches down the road with lost guests. Most important in this scenario is do not hurry. You have unlimited time so use that to your advantage. If you have experience completing the other Six Flags scenarios, you shouldn't have too much trouble.
 
 
 
 
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*The [[Splash Boats]] ride can easily be upgraded in terms of length, capacity & excitement by adding another steep fall element, and the needed ramp elements to complete the track. Once the track is complete, launch the operation with 6 boats. The improved ride will be a great asset once your guest numbers will sky rocket.
 
*The Roaring Rapids ride will need a massive improvement in order to become attractive. At the state you get it when you start, it's just a total waste of land, money & energy. To solve the problem, add a massive mountain of 5*5 using the landscape tool, on the first line of the ride, the one which goes along the Runaway Mountain. Add a massive ramp, then a series of falls which would go through the mountain and then catch the remainder of the track left at level.
Sculpt the mountain, add some scenery, and reopen. Your rapids would have jumped from 2.00 Exc. to 5.00 Exc. .
However, if you do so, make sure to take some boats off. 20+ boats are too much for this ride. A good number could be between 12 & 15.
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*The free spot of land behind the Bumper Cars & Flashback is unnecessary. You can definitely win the scenario without touching it.
 
*You may consider using the lake between the park entrance & the "Judge Roy Scream" to place a [[Jet-Skis]]. If you do so, however, remember to build the station as long as possible, and have the entrance STRAIGHT to the first square of station, and the exit towards the end. Also keep your line short (no more than the max number of jet-skis available). I've made the mistake to do the opposite, and it resulted in a long line with a 23 minutes waiting time...
 
*Check your mechanics' patrol areas every time you move, or build a new one. This will save your guests happiness if you do this before open a new ride.
 
*Don't forget to hire a network of security guards, and set them small patrol zones so they keep their land more efficiently.
 
[[File:SFoT.jpg|thumb|left|300px|Scenario finished by John-Mahmud.]]
 
==Available Rides==