Scenario Goals: Difference between revisions

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[[File:RollerCoasterTycoon-ForestFrontiers-Objective.png|thumb|250px|Forest Frontier's objective in RollerCoaster Tycoon, displayed at the start of the game.]]Each scenario has a specific goal, or objective, that you need to complete in order to "pass" the scenario, and in the case of the original RollerCoaster Tycoon, unlock the next scenario in the tab group. There are several general goals that vary depending on the park
==RollerCoaster Tycoon==
 
This is a list of the possible scenario goals in the game and its expansion packs.
===Original===
*Have at least ''x'' amount of guests in your park by a specific date with a park rating of over 600.
*Achieve a park value of at least ''x'' by a specific date.
*Have fun! (This is the objective for the unlockable [[Mega Park]]; it is actually a goal that dowsdoes not require anything and thus cannot be completed.)
===Added with Loopy Landscapes===
*Finish building a set amount of pre-existing coasters with an excitement rating over a specific value.
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Upon completing the objective, a window will pop up, all the guests in the park will face the camera and start applauding, and some fanfare music will play. If this is the first successful completion of the scenario, players are given the chance to enter their name which, along with the park's company value, will be displayed under the scenario's name in the "Select Scenario for New Game" window. Additionally, any balloons the guests were holding will be let go; they will then have to buy new ones, providing a slight bump in profit.
==RollerCoaster Tycoon 2==
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=== Original ===
* Have at least ''x ''guests at the end of year ''x'' with a park rating of at least 600
==RollerCoaster Tycoon 3==
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