RollerCoaster Tycoon 3D
RollerCoaster Tycoon 3D was finally released on October 16, 2012 in the United States, and in Europe and Australia on 26 October 2012[2]
Features include:
- "Coaster Story" mode and tutorial
- "Sandbox" mode
- First-person coaster rides in stereoscopic 3D
- Ability to share roller coaster designs over StreetPass
Story Mode[edit]
RollerCoaster Tycoon 3D features a "Coaster Story" mode, in which the player begins the game as a young teenager eager to become a roller-coaster designer. The player's father, who manages a theme park, asks Chappy to mentor the player.
This mode is part tutorial and part narrative-driven challenge. Chappy guides players through the tutorial, indicating how to interact with the game world. He also offers exclusive building challenges.
Coaster Creator[edit]
Coaster Creator is a mode in RollerCoaster Tycoon 3D that allows players to create a coaster design and save it onto an SD card. A player will start off with $999,999. The landscape is flat and only one roller-coaster can be built at a time, with no other rides permitted to use. Since no guests can arrive, this mode is strictly a coaster creation tool. However, track limits are the same and one can save up to 9 roller-coasters per SD card.
Critical reception[edit]
RollerCoaster Tycoon 3D was mostly a large disappointment and gained negative feedback because of a bad storyline, lots of removed elements that were available in previous games and a track limit that does not allow coasters to be very long.
Elements that were cut from RollerCoaster Tycoon 3D include, but are not limited to:
- Fireworks.
- A large percentage of rides, most notably water rides.
- Ability to change the landscape.
- Ride names.
- Ride customization.
Trailer[edit]
Concept art[edit]
External links[edit]
References[edit]
- ↑ RollerCoaster Tycoon Announced for Nintendo 3DS, Nintendo World Report, August 28, 2011
- ↑ http://nspaceinc.wordpress.com/2012/09/04/rollercoaster-tycoon-3d-rolls-into-stores-next-month/