RollerCoaster Tycoon Wiki:Ride Exchange/RollerCoasterJunkie: Difference between revisions

m
Line 6:
Featuring everything you could possibly, conceivably, ''ever'' need to know about my track designs. Here's what you'll see:
 
Compatibility: The earliest version of RCT (known to me) that can run this design. I will not test for backwards compatibility in coasters from later games.<br />Excitement Score (will vary based on location and scenery).<br />Intensity Score<br />Nausea Score<br />Optimal Capacity Configuration: The combination of trains and cars that will enable you to process the most guests in one complete cycle.<br />Stall Conditions (may include "*"): The conditions under which a train could fail to complete the circuit.<br />Crash Conditions (may include "**", "***"): The conditions under which a ride could crash.<br />Other Notes: Any other pertinent information.
 
"*": Indicates that stall conditions have not been tested for all car number combinations.<br />"**": Indicates that otherwise nonexistent crash conditions may depend on stall conditions.<br />"***": Indicates no crash conditions observed. A disclaimer for my own insurance.
 
I did not save some track designs because they contain extensive subterranean sections. Bear in mind that just because a roller coaster has any underground sections at all does not mean that it is impossible to build the predesigned ride. Landscaping may be necessary to meet any support height restrictions for the track designs. Rides are arranged according to the scenarios and games in which they were first built. May or may not be compatible with other versions.
 
==From RCT1==