RollerCoaster Tycoon Wiki:Ride Exchange/DisneyWizard: Difference between revisions

Removing and/or fixing otherwise useless dead links. I also improved some of DisneyWizard"s descriptions.
(Removing and/or fixing otherwise useless dead links. I also improved some of DisneyWizard"s descriptions.)
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<center><font size="+5"><br />[[RollerCoaster Tycoon:Ride Exchange/DisneyWizard|'''<span style='color:#8800aa'>Ad</span><span style='color:#0088ff'>ve</span><span style='color:#00ff00'>nt</span><span style='color:#ff8800'>ur</span><span style='color:#ff0088'>es</span>''']] by [[User:Disneywizard|'''<span style='color:#0088ff'>Disney</span><span style='color:#ff8800'>Wizard</span>''']]</font></center>
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{{RideExchange}}
Please enjoy this [[RollerCoaster Tycoon:Ride Exchange|Ride Exchange]] of track layouts from DisneyWizard ([http://phonewiki.angelfire.com/ Payphone&nbsp;Wiki&nbsp;Administrator]&nbsp;([[User:Disneywizard|Disney&nbsp;Wizard]]|[[w:c:Community:Message_Wall:Disneywizard|M]]|[[User talk:Disneywizard|T]]|[[Special:Contributions/Disneywizard|C]]|[[Special:Editcount/Disneywizard|E]]|[[w:c:payphone:Payphone Wiki|Ph]]|[[w:c:indianajones:Indiana Jones Wiki|IJ]])) of coasters, attractions, voyages, cruises and adventures by DisneyWizard! (sorry, no rides here. (that's a Disney joke.)) All my legacy track offerings are only from the original RollerCoaster Tycoon & expansion packs - Corkscrew Follies/Added Attractions and Loopy Landscapes. In 2002 I had saved tracks and games with the intention of publishing them in a group of user contributed track/game saves such as newsgroup or IRC, but now a wiki is the best answer! Thanks to http://rct.wikia.com I can concretely realize that once vacuous and elusive dream of easily/permanently sharing. The first ten below are available in WizTrackPack.exe an executable .zip file you place in your track folder and unzip by running it there. Each design .TD4 is accompanied by the picture .TP4 which activates the 'picture' tab at the bottom of the build selection popup. Enjoy [http://www.angelfire.com/ca/disneywizard/WizTrackPack.zip WizTrackPack.zip] & [http://www.angelfire.com/ca/disneywizard/WizTrackPack.exe WizTrackPack.exe]!
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|* † ‡
|-
|[[AntaresRollerCoaster_Tycoon:Ride_Exchange#Antares_Racer|Antares Racer]]
|[[File:Antares_Racer.td4|Antares Racer]]
|[[Wooden Roller Coaster]]
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|}
 
==[[Antares]]==
{{Infobox Ride
|title=Antares
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}}
 
Both Antares and Antares Racer have enough room and vertical clearance at each end for tower rides, and can be lifted vertically to accommodate all sorts of rides under the entire footprint by lifting a block of land opposite the station by two or three when placing Antares for construction. Alternatively, it can be lowered two clicks by preparing the land with a 1x6 trench. You will know you have slotted the trench correctly when the price to build drops suddenly.
 
My favorite build of all time: Antares, (Woodena Loopinglooping Rollerwooden Coaster)roller coaster.<br />
Tiny footprint, high excitement, low cost, and crash-proof.<br />
Originally built around the underground entrance in the sloping side of [[Crater Lake]] (although I'm not the first to do that!), it features a walkway through the center of the coaster and through the loop which is useful to access the top-level station and room on the path for a snackfood boothshop (or vomitorium)restroom inside the coaster, (halfway up, through the bottom of the loop). When a main path is routed this way it increases interest to ride and pumps the coaster excitement score. It's crash proof because it rolls out of the high station into the loop, features a chain at the top of each hump so it will never roll back and it can't fail the station brakes because the lift hill is the approach to the station, it just climbs the lift at the end until it has run out of speed and continues into the station at 5mph. If this were built in real life it would be very efficient to operate. The access path can climb entirely within to the queue and station which can be folded over the top - containing the entire attraction and services within the rectangular footprint. [To build at [[Crater Lake]] either study the design and excavate as you build or kill the entrance path momentarily and excavate the footprint, build from the saved file, then reconstruct the path. The former is worth more excitement than the latter because of it's subterranean tunnels.] When built on flat land, each end has open space to put a tower attraction up and out the top. See pictures for path opportunity details and tower placement.
 
*[[File:Antares.jpgtd4|Antaresthumb]]
*Excitement: 7.20
*Intensity: 7.44
*Nausea: 3.31
 
Optimal Capacity Configuration: 4 Trains, 8 Cars
Stall Conditions: None.
Crash Conditions: None.
Other Notes: None.
===Special Track Elements===
*Banked Curves
*Banked Helix
*Vertical Loop
 
===Constraints===
*Maximum track slope - 60°
*Maximum height above ground - 65 feet
 
My favorite build of all time: Antares (Wooden Looping Roller Coaster)<br/>
Tiny footprint, high excitement, low cost, crash-proof.<br/>
Originally built around the underground entrance in the sloping side of [[Crater Lake]] (I'm not the first to do that!) it features a walkway through the center of the coaster and through the loop which is useful to access the top-level station and room on the path for a snack booth (or vomitorium) inside the coaster, halfway up, through the bottom of the loop. When a main path is routed this way it increases interest to ride and pumps the coaster excitement score. It's crash proof because it rolls out of the high station into the loop, features a chain at the top of each hump so it will never roll back and it can't fail the station brakes because the lift hill is the approach to the station, it just climbs the lift at the end until it has run out of speed and continues into the station at 5mph. If this were built in real life it would be very efficient to operate. The access path can climb entirely within to the queue and station which can be folded over the top - containing the entire attraction and services within the rectangular footprint. [To build at [[Crater Lake]] either study the design and excavate as you build or kill the entrance path momentarily and excavate the footprint, build from the saved file, then reconstruct the path. The former is worth more excitement than the latter because of it's subterranean tunnels.] When built on flat land, each end has open space to put a tower attraction up and out the top. See pictures for path opportunity details and tower placement.
<poll>Antares improves your park by what rating?
5 - Great (Antares was great!)
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</poll>
 
===Gallery===
==[[Antares#Antares Racer|Antares Racer]]==
 
<gallery>
File:Antares.jpg|Antares
Antares@Crater Lake.png|Original Antares @ Crater Lake
Antares cleanup@Crater Lake.png|Antares (optimized) @ Crater Lake
Antares optimized@Crater Lake.png|Antares optimized@Crater Lake
</gallery>
 
==Antares Racer==
{{Infobox Ride
|title=Antares Racer
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|dwnld=Antares Racer
}}
 
The same design as Antares, built as one coaster in twin reflection with twin adjacent stations for dual launch. Although now limited to four trains, that also lends to safety as each track side has only one train at a time traveling while the other is in station. To facilitate construction as one build, the track swaps sides at the end, which also makes it very easy to give departing guests the immediate opportunity to try the other side (which they frequently decide to do) by placing the entrance path marquee directly across from the exit. Study the [http://img3.wikia.nocookie.net/__cb20140420121727/rct/images/f/fc/Antares.jpg Antares image],[http://img1.wikia.nocookie.net/__cb20140420113559/rct/images/9/94/Antares_Racer.jpg Antares Racer image] and [http://img2.wikia.nocookie.net/__cb20140422071823/rct/images/9/9d/Antares_cleanup%40Crater_Lake.png Antares (optimized)@Crater Lake] for suggested access paths, station & queue configuration as well as incorporating tower attractions.
Both Antares and Antares Racer have enough room and vertical clearance at each end for tower rides, and can be lifted vertically to accommodate all sorts of rides under the entire footprint by lifting a block of land opposite the station by two or three when placing Antares for construction. Alternatively, it can be lowered two clicks by preparing the land with a 1x6 trench. You will know you have slotted the trench correctly when the price to build drops suddenly.
 
The same design as Antares, built as one coaster in twin reflection with twin adjacent stations for dual launch. Although now limited to four trains, that also lends to safety as each track side has only one train at a time traveling while the other is in station. To facilitate construction as one build, the track swapsis sidesnow ata theMöbius endloop, which also makesmaking it very easy to give departing guests the immediate opportunity to try the other side (which they frequently decide to do) by placing the entrance path marquee directly across from the exit. Study the [http://img3.wikia.nocookie.net/__cb20140420121727/rct/images/f/fc/Antares.jpg Antares image],[http://img1.wikia.nocookie.net/__cb20140420113559/rct/images/9/94/Antares_Racer.jpg Antares Racer image] and [http://img2.wikia.nocookie.net/__cb20140422071823/rct/images/9/9d/Antares_cleanup%40Crater_Lake.png Antares (optimized)@Crater Lake] for suggested access paths, station & queue configuration as well as incorporating tower attractions.
 
*[[File:Antares_Racer.td4|thumb]]
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===Constraints===
*Maximum track slope - 60°
*Maximum height above ground - 65 feet
 
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===Gallery===
<gallery>
File:Antares.jpg|Antares
File:Antares_Racer.jpg|Antares Racer
Antares@Crater Lake.png|Original Antares @ Crater Lake
Antares cleanup@Crater Lake.png|Antares (optimized) @ Crater Lake
Antares optimized@Crater Lake.png|Antares optimized@Crater Lake
</gallery>
 
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-->
 
==[[Butterfly Nest]]==
{{Infobox Ride
|title=Butterfly Nest
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*Intensity: 9.87
*Nausea: 4.67
*Optimal Capacity Configuration: Trains, Cars
*Stall Conditions: None.
*Crash Conditions: None.
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</gallery>
 
==[[Lame-O-Spin]]==
{{Infobox Ride
|title=Lame-O-Spin
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</poll>
 
==[[Mr.Viper Strikes Ass]]==
{{Infobox Ride
|title=Mr.Viper Strikes A$$
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===Constraints===
* Maximum track slope - 60°
* Maximum height above ground - 65 feet
 
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</gallery>
 
==[[Needle's Eye]]==
{{Infobox Ride
|title=Needle's Eye
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|rate=Not Rated
|dwnld=Needle's Eye
}}This woody features a photo-op, a water splash brake and two consecutive vertical loops, each threaded four times with it'sits own track before returning to the station. Originally built with trenches from dispatch out to the lift chain and under the water brake, it has plenty of room under the bulk for other attractions, including 4 towers. The station shown is a poorly simple example of configuration among many possibilities with left, center or right elevated stations including folded over the top. This simplified example is shown for an uncluttered view of the key elements.
* Excitement: 7.05
* Intensity: 8.84
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===Constraints===
* Maximum track slope - 60°
* Maximum height above ground - 65 feet
 
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</gallery>
 
==[[Side-Friction-Glide]]==
{{Infobox Ride
|title=Side-Friction-Glide
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</gallery>
 
==[[Trebble Clef]]==
{{Infobox Ride
|title=Trebble Clef
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===Constraints===
* Maximum track slope - 60°
* Maximum height above ground - 65 feet
 
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</gallery>
 
==[[Twin Twist]]==
{{Infobox Ride
|title=Twin Twist
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===Constraints===
* Maximum track slope - 60°
* Maximum height above ground - 65 feet
 
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[[Category:User Exchange Steel Roller Coaster]]
 
==[[Woodchip Woodchip]]==
{{Infobox Ride
|title=Woodchip Woodchip
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|dwnld=Woodchip Woodchip
}}
This large twin-racer wood coaster can be less expensive than $25,701 to build if three shallow trenches are prepared, lowering the build cost to 21,593. Study the [http://img3.wikia.nocookie.net/__cb20140425004155/rct/images/c/ca/Woodchip_Woodchip_underground_prep.png Woodchip_Woodchip_underground_preparation map] image for position and dimensions, entry to station 2x5x-1, speed matching dip 1x4x-1, deep dip 2x6x-4. Alternatively the easier to build but more expensive above ground build leaves room for paths, flat rides and shops.
* [[File:Woodchip_Woodchip.td4]]
* Excitement: 7.19
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===Constraints===
* Maximum track slope - 60°
* Maximum height above ground - 65 feet
 
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</gallery>
 
==[[Jump Start]]==
{{Infobox Ride
|title=Jump Start
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===Constraints===
*
 
===Vehicles===
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Track design data:
 
Compatibility: Any game, or incompatibility with named version.<br />Research: Count of R&D rounds to wait for availability.<br />Excitement Score (will vary based on location and scenery "in situ").<br />Intensity Score<br />Nausea Score<br />Research: Invest in R&D until this level is developed.<br />Stall Conditions (may include *): The conditions under which a train could fail to complete the circuit.<br />Crash Conditions (may include †, ‡): The conditions under which a ride could crash.<br />Other Notes: Any other pertinent information.
 
Disclaimer for my own insurance:<br />*: Indicates that stall conditions have not been tested for all car number combinations.<br />†: Indicates that otherwise nonexistent crash conditions may depend on stall conditions.<br />‡: Indicates no crash conditions observed.
 
'''Important:''' While trying to implement one of these track designs, you might get one of three terrain error messages:
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''Also See:''
''[[RollerCoaster Tycoon:Scenario Exchange/DisneyWizard|'''<span style='color:#8800aa'>Wo</span><span style='color:#0088ff'>rl</span><span style='color:#00ff00'>dw</span><span style='color:#ff8800'>id</span><span style='color:#cc4400'>e P</span><span style='color:#ff0088'>ar</span><span style='color:#ff0000'>ks</span>''']] by [[User:Disneywizard|'''<span style='color:#0088ff'>Disney</span><span style='color:#ff8800'>Wizard</span>''']]''
*[[RollerCoaster Tycoon:Scenario Exchange/DisneyWizard:Challenge|ChallengeChallenges]]s - Tough to win yet fun to play.
*[[RollerCoaster Tycoon:Scenario Exchange/DisneyWizard:Complete|Completed Scenarios]] - Innovative solution suggestions
*[[RollerCoaster Tycoon:Scenario Exchange/DisneyWizard:Almost There|Almost There]]! - One Step to Win! Unlock the next few scenarios by running these hump busters for a game day or two.
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{| align="center" class="toccolours" style="margin: 1em auto; clear: both;"
|-
|colspan="2" style="background:#0000FF; text-align:center; width:100%;"|'''<span style="color:white">RollerCoaster Tycoon Rides and Attractions</span>'''
|-
|style="background:#FFFF33; text-align:center;" |<span style="color:black">'''Transport'''</span>
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==Also see: ''[[RollerCoaster Tycoon:Scenario Exchange/DisneyWizard|'''<span style='color:#8800aa'>Wo</span><span style='color:#0088ff'>rl</span><span style='color:#00ff00'>dw</span><span style='color:#ff8800'>id</span><span style='color:#cc4400'>e P</span><span style='color:#ff0088'>ar</span><span style='color:#ff0000'>ks</span>''']] by [[User:Disneywizard|'''<span style='color:#0088ff'>Disney</span><span style='color:#ff8800'>Wizard</span>''']]''==
[[RollerCoaster Tycoon:Scenario Exchange/DisneyWizard|DisneyWizard's Scenario Exchange]]
*[[RollerCoaster Tycoon:Scenario Exchange/DisneyWizard:Challenge|ChallengeChallenges]]s - Tough to win yet fun to play.
*[[RollerCoaster Tycoon:Scenario Exchange/DisneyWizard:Complete|Completed Scenarios]] - Innovative solution suggestions
*[[RollerCoaster Tycoon:Scenario Exchange/DisneyWizard:Almost There|Almost There]]! - One Step to Win! Unlock the next few scenarios by running these hump busters for a game day or two.
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