RollerCoaster Tycoon Wiki:Ride Exchange/Androgeos Exeunt: Difference between revisions

→‎RollerCoaster Tycoon 2: New table's looking good; applying to all listed rides. Next edit is to remove Monobook link at the top of the article.
m (→‎The Abyss: Corrected incorrect overuse of colspan.)
(→‎RollerCoaster Tycoon 2: New table's looking good; applying to all listed rides. Next edit is to remove Monobook link at the top of the article.)
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{| class="wikitable"
! Picture
| colspan="3" align="center" | [[File:AD-TheAbyss.png|240px480px]]
|-
! Ride Type
Line 51:
===Botany===
{| class="wikitable"
|-
! Picture
| colspan="3" align="center" | [[File:AD-Botany.png|480px]]
! style= "width: 100px;" | Ride Type
|-
! style= "width: 64px;" | Cost
! Ride Type
! style= "width: 48px;" | Size
| colspan="3" align="center" | [[LIM Launched Roller Coaster]]
! style= "width: 72px;" | Train/Car Set
|-
! style= "width: 80px;" | First Appearance
! Cost
! style= "width: 40px;" | Exc.
| colspan="3" align="center" | $13,801
! style= "width: 40px;" | Int.
|-
! style= "width: 40px;" | Nau.
! Size
| colspan="3" align="center" | 16 x 15
|-
! Train / Car Set
| colspan="3" align="center" | 28 guests x 1 train
|-
! First Appearance
| colspan="3" align="center" | [[Future World (Time Twister)|Gemini City]]
|-
! rowspan="2" | Ride Ratings (Approximate)
! style="width: 33%;" | Excitement
! style="width: 34%;" | Intensity
! style="width: 33%;" | Nausea
|-
| align="center" | 6.98
| align="center" | 8.45
| align="center" | 5.54
|-
! Description
| colspan="3" align="center" | This LIM Launched Roller Coaster Design was designed specifically to use up an entire building plot near the back of Gemini City. It is named after two levels in ''Tyrian 2000'' (which is a legendary freeware scrolling shooter) and inspired, to some extent, by real-life urban parks, as well as Gemini City being a large built environment, which is why the scenery objects that are included in the track design file are mostly organic entities and alien structures. Its low seating capacity is offset by its short ride time.<br>'''Uses Future Theming objects.'''
! style= "width: 36px;" | DL
|-
|- style="text-align: center;"
! Download
| [[File:AD-Botany.png|240px]] || [[LIM Launched Roller Coaster]]
| colspan="3" align="center" | [[File:Ride.png|link=File:Botany.TD6]]
| $13,801 || 16 x 15 || 28 guests x 1 train || [[Future World (Time Twister)|Gemini City]]
| 6.98 || 8.45 || 5.54
| This LIM Launched Roller Coaster Design was designed specifically to use up an entire building plot near the back of Gemini City. It is named after two levels in ''Tyrian 2000'' (which is a legendary freeware scrolling shooter) and inspired, to some extent, by real-life urban parks, as well as Gemini City being a large built environment, which is why the scenery objects that are included in the track design file are mostly organic entities and alien structures. Its low seating capacity is offset by its short ride time.<br>'''Uses Future Theming objects.'''
| [[File:Ride.png|link=File:Botany.TD6]]
|}
 
===Carmenta's Blessing===
{| class="wikitable"
|-
! Picture
| colspan="3" align="center" | [[File:AD-CarmentasBlessing.png|480px]]
! style= "width: 100px;" | Ride Type
|-
! style= "width: 64px;" | Cost
! Ride Type
! style= "width: 48px;" | Size
| colspan="3" align="center" | [[Roto-Drop]]
! style= "width: 72px;" | Train/Car Set
|-
! style= "width: 80px;" | First Appearance
! Cost
! style= "width: 40px;" | Exc.
| colspan="3" align="center" | $6,652
! style= "width: 40px;" | Int.
|-
! style= "width: 40px;" | Nau.
! Size
| colspan="3" align="center" | 9 x 9
|-
! Train / Car Set
| colspan="3" align="center" | 16 guests
|-
! First Appearance
| colspan="3" align="center" | Cloudburst Creek
|-
! rowspan="2" | Ride Ratings (Approximate)
! style="width: 33%;" | Excitement
! style="width: 34%;" | Intensity
! style="width: 33%;" | Nausea
|-
| align="center" | 6.68
| align="center" | 8.92
| align="center" | 8.92
|-
! Description
| colspan="3" align="center" | Referencing the eponymous leader of the Camenae of Roman mythology, this ride design includes waterfalls as tall as the main tower and some extra gardens and cypress trees for effect.<br>'''Uses Classical/Roman Theming objects.'''<br>'''Uses Water Feature Theming objects.'''
! style= "width: 36px;" | DL
|-
|- style="text-align: center;"
! Download
| [[File:AD-CarmentasBlessing.png|240px]] || [[Roto-Drop]]
| colspan="3" align="center" | [[File:Ride.png|link=File:Carmenta's_Blessing.TD6]]
| $6,652 || 9 x 9 || 16 guests || Cloudburst Creek
| 6.68 || 8.92 || 8.92
| Referencing the eponymous leader of the Camenae of Roman mythology, this ride design includes waterfalls as tall as the main tower and some extra gardens and cypress trees for effect.<br>'''Uses Classical/Roman Theming objects.'''<br>'''Uses Water Feature Theming objects.'''
| [[File:Ride.png|link=File:Carmenta's_Blessing.TD6]]
|}
 
===Cave Canem===
{| class="wikitable"
|-
! Picture
| colspan="3" align="center" | [[File:AD-CaveCanem.png|480px]]
! style= "width: 100px;" | Ride Type
|-
! style= "width: 64px;" | Cost
! Ride Type
! style= "width: 48px;" | Size
| colspan="3" align="center" | [[Log Flume]]
! style= "width: 72px;" | Train/Car Set
|-
! style= "width: 80px;" | First Appearance
! Cost
! style= "width: 40px;" | Exc.
| colspan="3" align="center" | $6,238
! style= "width: 40px;" | Int.
|-
! style= "width: 40px;" | Nau.
! Size
| colspan="3" align="center" | 17 x 14
|-
! Train / Car Set
| colspan="3" align="center" | 4 guests x 15 logs
|-
! First Appearance
| colspan="3" align="center" | Cloudburst Creek
|-
! rowspan="2" | Ride Ratings (Approximate)
! style="width: 33%;" | Excitement
! style="width: 34%;" | Intensity
! style="width: 33%;" | Nausea
|-
| align="center" | 5.82
| align="center" | 2.72
| align="center" | 1.47
|-
! Description
| colspan="3" align="center" | The name of this ride means "Beware of the dog" in Latin and bears little context in relation to the track design itself. A medium-capacity log flume design that utilises several Classical/Roman Theming objects. This design can accommodate up to 60 guests at any one time. Similar to ''Phalanx'', ''Cave Canem'' was not originally intended to be used beyond the park it first appeared in, but its excellent ride statistics when coupled with scenery objects far exceeded expectations.<br>'''Uses Classical/Roman Theming objects.'''
! style= "width: 36px;" | DL
|-
|- style="text-align: center;"
! Download
| [[File:AD-CaveCanem.png|240px]] || [[Log Flume]]
| colspan="3" align="center" | [[File:Ride.png|link=File:Cave_Canem.TD6]]
| $6,238 || 17 x 14 || 4 guests x 15 logs || Cloudburst Creek
| 5.82 || 2.72 || 1.47
| The name of this ride means "Beware of the dog" in Latin and bears little context in relation to the track design itself. A medium-capacity log flume design that utilises several Classical/Roman Theming objects. This design can accommodate up to 60 guests at any one time. Similar to ''Phalanx'', ''Cave Canem'' was not originally intended to be used beyond the park it first appeared in, but its excellent ride statistics when coupled with scenery objects far exceeded expectations.<br>'''Uses Classical/Roman Theming objects.'''
| [[File:Ride.png|link=File:Cave_Canem.TD6]]
|}
 
===Diesel Twister===
{| class="wikitable"
|-
! Picture
| colspan="3" align="center" | [[File:AD-DieselTwister.png|480px|You can also call it Supercircus II.]]
! style= "width: 100px;" | Ride Type
|-
! style= "width: 64px;" | Cost
! Ride Type
! style= "width: 48px;" | Size
!| stylecolspan= "width:3" 72px;align="center" | [[Mine Train/Car SetCoaster]]
|-
! style= "width: 80px;" | First Appearance
! Cost
! style= "width: 40px;" | Exc.
| colspan="3" align="center" | $29,246
! style= "width: 40px;" | Int.
|-
! style= "width: 40px;" | Nau.
! Size
| colspan="3" align="center" | 28 x 14
|-
! Train / Car Set
| colspan="3" align="center" | 22 guests x 6 trains
|-
! First Appearance
| colspan="3" align="center" | Cloudburst Creek
|-
! rowspan="2" | Ride Ratings (Approximate)
! style="width: 33%;" | Excitement
! style="width: 34%;" | Intensity
! style="width: 33%;" | Nausea
|-
| align="center" | 6.80
| align="center" | 8.90
| align="center" | 6.68
|-
! Description
| colspan="3" align="center" | This track layout was drawn up based more closely on the block circuit layout of ''The Abyss'' following lessons learnt from the deployment of ''Supercircus'', and test runs of it have sent strong indications that the revised block circuit layout it uses is a step in the right direction, although by no means perfect. ''Diesel Twister'' has an 8-block circuit as compared to ''Supercirus''<nowiki />' 15, but the trains on ''Diesel Twister'' are longer and the track was purposely designed to ensure that most of its trains are running on the track in tandem, so its actual maximum guest capacity is much higher&mdash;110 guests compared to ''Supercircus''<nowiki />' 42. This track layout does have its drawbacks, however. While its profile is quite a bit narrower than ''Supercircus''', it is also noticeably longer. Furthermore, in the process of refining the track layout to ensure that no train spends too much time stationary mid-ride, the initial excitement rating of ''Diesel Twister'' fell by 0.24 points to its stated excitement rating here. Finally, compromises were made to make the track as compact as it could be, resulting in ''Diesel Twister'' having one less drop and many more banked turns than ''Supercircus'' has, giving it a considerably higher nausea rating.
! style= "width: 36px;" | DL
|-
|- style="text-align: center;"
! Download
| [[File:AD-DieselTwister.png|240px|You can also call it Supercircus II.]] || [[Mine Train Coaster]]
| colspan="3" align="center" | [[File:Ride.png|link=File:Diesel_Twister.TD6]]
| $29,246 || 28 x 14 || 22 guests x 6 trains || Cloudburst Creek
| 6.80 || 8.90 || 6.68
| This track layout was drawn up based more closely on the block circuit layout of ''The Abyss'' following lessons learnt from the deployment of ''Supercircus'', and test runs of it have sent strong indications that the revised block circuit layout it uses is a step in the right direction, although by no means perfect. ''Diesel Twister'' has an 8-block circuit as compared to ''Supercirus''<nowiki />' 15, but the trains on ''Diesel Twister'' are longer and the track was purposely designed to ensure that most of its trains are running on the track in tandem, so its actual maximum guest capacity is much higher&mdash;110 guests compared to ''Supercircus''<nowiki />' 42. This track layout does have its drawbacks, however. While its profile is quite a bit narrower than ''Supercircus''', it is also noticeably longer. Furthermore, in the process of refining the track layout to ensure that no train spends too much time stationary mid-ride, the initial excitement rating of ''Diesel Twister'' fell by 0.24 points to its stated excitement rating here. Finally, compromises were made to make the track as compact as it could be, resulting in ''Diesel Twister'' having one less drop and many more banked turns than ''Supercircus'' has, giving it a considerably higher nausea rating.
| [[File:Ride.png|link=File:Diesel_Twister.TD6]]
|}
 
===Ferrodrome===
{| class="wikitable"
|-
! Picture
| colspan="3" align="center" | [[File:AD-Ferrodrome.png|480px]]
! style= "width: 100px;" | Ride Type
|-
! style= "width: 64px;" | Cost
! Ride Type
! style= "width: 48px;" | Size
| colspan="3" align="center" | [[Steel Twister Roller Coaster]]
! style= "width: 72px;" | Train/Car Set
|-
! style= "width: 80px;" | First Appearance
! Cost
! style= "width: 40px;" | Exc.
| colspan="3" align="center" | $21,344
! style= "width: 40px;" | Int.
|-
! style= "width: 40px;" | Nau.
! Size
| colspan="3" align="center" | 34 x 12
|-
! Train / Car Set
| colspan="3" align="center" | 28 guests x 3 trains
|-
! First Appearance
| colspan="3" align="center" | Cloudburst Creek
|-
! rowspan="2" | Ride Ratings (Approximate)
! style="width: 33%;" | Excitement
! style="width: 34%;" | Intensity
! style="width: 33%;" | Nausea
|-
| align="center" | 8.08
| align="center" | 7.11
| align="center" | 4.16
|-
! Description
| colspan="3" align="center" | This is a single three-station dueling layout inspired by ancient hippodromes and modern-day velodromes; in fact, this track design's working name was "Velodrome". The initial version of this design held great promise and was first built at Cloudburst Creek; it was subsequently refined when a park mechanic accidentally discovered that changing the ride's operating mode eliminated its technical glitch of stalling following a complete failure (and repair) of all ride brakes. The incarnation of ''Ferrodrome'' provided here features a reworked station layout, some new scenery objects and a modified return approach to the station, but still features three trains racing each other at speeds so low, they can barely make it around the track.<br>'''Uses Classical/Roman Theming objects.'''
! style= "width: 36px;" | DL
|-
|- style="text-align: center;"
! Download
| [[File:AD-Ferrodrome.png|240px]] || [[Steel Twister Roller Coaster]]
| colspan="3" align="center" | [[File:Ride.png|link=File:Ferrodrome.TD6]]
| $21,344 || 34 x 12 || 28 guests x 3 trains || Cloudburst Creek
| 8.08 || 7.11 || 4.16
| This is a single three-station dueling layout inspired by ancient hippodromes and modern-day velodromes; in fact, this track design's working name was "Velodrome". The initial version of this design held great promise and was first built at Cloudburst Creek; it was subsequently refined when a park mechanic accidentally discovered that changing the ride's operating mode eliminated its technical glitch of stalling following a complete failure (and repair) of all ride brakes. The incarnation of ''Ferrodrome'' provided here features a reworked station layout, some new scenery objects and a modified return approach to the station, but still features three trains racing each other at speeds so low, they can barely make it around the track.<br>'''Uses Classical/Roman Theming objects.'''
| [[File:Ride.png|link=File:Ferrodrome.TD6]]
|}
 
===Gold Rattler===
{| class="wikitable"
|-
! Picture
| colspan="3" align="center" | [[File:AD-GoldRattler.png|480px]]
! style= "width: 100px;" | Ride Type
|-
! style= "width: 64px;" | Cost
! Ride Type
! style= "width: 48px;" | Size
| colspan="3" align="center" | [[Wooden Wild Mouse]]
! style= "width: 72px;" | Train/Car Set
|-
! style= "width: 80px;" | First Appearance
! Cost
! style= "width: 40px;" | Exc.
| colspan="3" align="center" | $7,407
! style= "width: 40px;" | Int.
|-
! style= "width: 40px;" | Nau.
! Size
| colspan="3" align="center" | 14 x 8
|-
! Train / Car Set
| colspan="3" align="center" | 4 guests x 8 trains
|-
! First Appearance
| colspan="3" align="center" | Cloudburst Creek
|-
! rowspan="2" | Ride Ratings (Approximate)
! style="width: 33%;" | Excitement
! style="width: 34%;" | Intensity
! style="width: 33%;" | Nausea
|-
| align="center" | 7.53
| align="center" | 8.98
| align="center" | 5.13
|-
! Description
| colspan="3" align="center" | ''Gold Rattler'' is a relatively compact track design created with the intention of pushing the Wooden Wild Mouse coaster type to its specified limits. It is designed to bleed off the speed of each train through sheer ride length alone such that they will always enter the station well below the 48 km/h crash threshold. The original design was never used in any park before it was further developed by Ancient Dynamics. Changes consisted of an extension to the final segment of the ride, so that it now twists and turns below and around&mdash;instead of merely orbit&mdash;the earlier segments (which therefore increases ride length and causes the trains to bleed off even more speed) before connecting to the station platform, as well as moving the ride entrance and exit to more strategic positions, such that constructing a pathway out, while retaining a decent queue path length, requires either going above or below the final section of the ride, which almost always translates into a slight boost for the ride's excitement rating. Amazingly, despite these modifications, Ancient Dynamics was still able to reduce the length and width of the entire track profile by one tile of space, making it even more compact despite increasing ride length. The refined track design was first used in conjunction with several Support Structures and Mine Theming objects (that do not come as standard with the track design) in Cloudburst Creek.
! style= "width: 36px;" | DL
|-
|- style="text-align: center;"
! Download
| [[File:AD-GoldRattler.png|240px]] || [[Wooden Wild Mouse]]
| colspan="3" align="center" | [[File:Ride.png|link=File:Gold_Rattler.TD6]]
| $7,407 || 14 x 8 || 4 guests x 8 trains || Cloudburst Creek
| 7.53 || 8.98 || 5.13
| ''Gold Rattler'' is a relatively compact track design created with the intention of pushing the Wooden Wild Mouse coaster type to its specified limits. It is designed to bleed off the speed of each train through sheer ride length alone such that they will always enter the station well below the 48 km/h crash threshold. The original design was never used in any park before it was further developed by Ancient Dynamics. Changes consisted of an extension to the final segment of the ride, so that it now twists and turns below and around&mdash;instead of merely orbiting&mdash;the earlier segments (which increases ride length and causes the trains to bleed off even more speed) before connecting to the station platform and moving the ride entrance and exit to more strategic positions, such that constructing a pathway out, while retaining a decent queue path length, requires either going above or below the final section of the ride, which almost always translates into a slight boost for the ride's excitement rating. Amazingly, despite these modifications, Ancient Dynamics was still able to reduce the length and width of the entire track profile by one tile of space, thus making it even more compact despite increasing ride length. The refined track design was first used in conjunction with several Support Structures and Mine Theming objects (that do not come as standard with the track design) in Cloudburst Creek.
| [[File:Ride.png|link=File:Gold_Rattler.TD6]]
|}
 
===Juno===
{| class="wikitable"
|-
! Picture
| colspan="3" align="center" | [[File:AD-Juno.png|480px]]
! style= "width: 100px;" | Ride Type
|-
! style= "width: 64px;" | Cost
! Ride Type
! style= "width: 48px;" | Size
| colspan="3" align="center" | [[Giga Coaster]]
! style= "width: 72px;" | Train/Car Set
|-
! style= "width: 80px;" | First Appearance
! Cost
! style= "width: 40px;" | Exc.
| colspan="3" align="center" | $92,173
! style= "width: 40px;" | Int.
|-
! style= "width: 40px;" | Nau.
! Size
| colspan="3" align="center" | 12 x 49
|-
! Train / Car Set
| colspan="3" align="center" | 36 guests x 4 trains
|-
! First Appearance
| colspan="3" align="center" | [[Build Your Own Six Flags Park|Six Flags]]
|-
! rowspan="2" | Ride Ratings (Approximate)
! style="width: 33%;" | Excitement
! style="width: 34%;" | Intensity
! style="width: 33%;" | Nausea
|-
| align="center" | 10.85
| align="center" | 8.91
| align="center" | 5.80
|-
! Description
| colspan="3" align="center" | ''Juno'' is one of Ancient Dynamics' more ambitious track designs and attempts to combine an incremental upgrade to ''Sandstorm''<nowiki />'s 4-block circuit with an extremely tall and long but still somewhat narrow profile and a considerable amount of Classical/Roman Theming objects. The end result is an amazing design comprising nearly 3500 m of track that includes a 119 m drop, a top speed of just over 180 km/h, nearly 15.00 seconds of 'air time' and a 6-block circuit optimised to ensure that all of its 4 trains are always in use, giving ''Juno'' an actual ride capacity of 144 guests. Due to its massive drops, which rival modern wind turbines in terms of height, ''Juno'' is highly visible and impossible to ignore regardless of where it is built in a park; guests will head towards it like moths to a flame (and check out the other rides around it in the process). These perks are matched by its staggering construction cost&mdash;the scenery items that are included with ''Juno'' cost more than some small roller coasters on their own&mdash;but there aren't that many other similar ride designs at its scale that are as compact as it is and/or offer nearly as much drawing power.<br>'''Uses Classical/Roman Theming objects.'''
! style= "width: 36px;" | DL
|-
|- style="text-align: center;"
! Download
| [[File:AD-Juno.png|240px]] || [[Giga Coaster]]
| colspan="3" align="center" | [[File:Ride.png|link=File:Juno.TD6]]
| $92,173 || 12 x 49 || 36 guests x 4 trains || [[Build Your Own Six Flags Park|Six Flags]]
| 10.85 || 8.91 || 5.80
| ''Juno'' is one of Ancient Dynamics' more ambitious track designs and attempts to combine an incremental upgrade to ''Sandstorm''<nowiki />'s 4-block circuit with an extremely tall and long but still somewhat narrow profile and a considerable amount of Classical/Roman Theming objects. The end result is an amazing design comprising nearly 3500 m of track that includes a 119 m drop, a top speed of just over 180 km/h, nearly 15.00 seconds of 'air time' and a 6-block circuit optimised to ensure that all of its 4 trains are always in use, giving ''Juno'' an actual ride capacity of 144 guests. Due to its massive drops, which rival modern wind turbines in terms of height, ''Juno'' is highly visible and impossible to ignore regardless of where it is built in a park; guests will head towards it like moths to a flame (and check out the other rides around it in the process). These perks are matched by its staggering construction cost&mdash;the scenery items that are included with ''Juno'' cost more than some small roller coasters on their own&mdash;but there aren't that many other similar ride designs at its scale that are as compact as it is and/or offer nearly as much drawing power.<br>'''Uses Classical/Roman Theming objects.'''
| [[File:Ride.png|link=File:Juno.TD6]]
|}
 
===Phalanx===
{| class="wikitable"
|-
! Picture
| colspan="3" align="center" | [[File:AD-Phalanx.png|480px|Based on some random d00d's comments on a mythical ride being nicer.]]
! style= "width: 100px;" | Ride Type
|-
! style= "width: 64px;" | Cost
! Ride Type
! style= "width: 48px;" | Size
| colspan="3" align="center" | [[Floorless Roller Coaster]]
! style= "width: 72px;" | Train/Car Set
|-
! style= "width: 80px;" | First Appearance
! Cost
! style= "width: 40px;" | Exc.
| colspan="3" align="center" | $19,231
! style= "width: 40px;" | Int.
|-
! style= "width: 40px;" | Nau.
! Size
| colspan="3" align="center" | 36 x 15
|-
! Train / Car Set
| colspan="3" align="center" | 32 guests x 3 trains
|-
! First Appearance
| colspan="3" align="center" | [[Infernal Views]]
|-
! rowspan="2" | Ride Ratings (Approximate)
! style="width: 33%;" | Excitement
! style="width: 34%;" | Intensity
! style="width: 33%;" | Nausea
|-
| align="center" | 7.86
| align="center" | 7.47
| align="center" | 4.21
|-
! Description
| colspan="3" align="center" | This high-capacity design was originally named "Phoenix", in response to [[Cheat Codes#RollerCoaster Tycoon 1 and 2 Cheats|Andy Hine's remarks]] about a mythical ride of the same name, and was created as part of Ancient Dynamics' research into the construction of block sectioned circuits. Despite being a "prototype" of sorts, the original design, while not very compact, was still deemed a cost-effective design given its above average ride ratings and was subsequently refined further, even after the organisation shifted towards building more compact track designs. The current version of ''Phalanx'', shown here, has its chain lift speed reduced slightly to provide for a seamless ride on this 4-block circuit and adds Martian Theming objects, including Infernal View's volcano trio (sans fire), into the mix, giving it a modest boost to its ride ratings.<br>'''Uses Martian Theming objects.'''
! style= "width: 36px;" | DL
|-
|- style="text-align: center;"
! Download
| [[File:AD-Phalanx.png|240px|Nice ride! But not as nice as the Phoenix...oh wait.]] || [[Floorless Roller Coaster]]
| colspan="3" align="center" | [[File:Ride.png|link=File:Phalanx.TD6]]
| $19,231 || 36 x 15 || 32 guests x 3 trains || [[Infernal Views]]
| 7.86 || 7.47 || 4.21
| This high-capacity design was originally named "Phoenix" in response to [[Cheat Codes#RollerCoaster Tycoon 1 and 2 Cheats|Andy Hine's remarks]] and was created as part of Ancient Dynamics' research into the construction of block sectioned circuits. Despite being a "prototype" of sorts, the original design, while not very compact, was still deemed a cost-effective design given its above average ride ratings and was subsequently refined further, even after the organisation shifted towards building more compact track designs. The current version of ''Phalanx'', shown here, has its chain lift speed reduced slightly to provide for a seamless ride on this 4-block circuit and adds Martian Theming objects, including Infernal View's volcano trio (sans fire), into the mix, giving it a modest boost to its ride ratings.<br>'''Uses Martian Theming objects.'''
| [[File:Ride.png|link=File:Phalanx.TD6]]
|}
 
===Sandstorm===
{| class="wikitable"
|-
! Picture
| colspan="3" align="center" | [[File:AD-Sandstorm.png|480px|Dududududu-dududududududu dududududududu-dududududududu~]]
! style= "width: 100px;" | Ride Type
|-
! style= "width: 64px;" | Cost
! Ride Type
! style= "width: 48px;" | Size
| colspan="3" align="center" | [[Floorless Roller Coaster]]
! style= "width: 72px;" | Train/Car Set
|-
! style= "width: 80px;" | First Appearance
! Cost
! style= "width: 40px;" | Exc.
| colspan="3" align="center" | $20,840
! style= "width: 40px;" | Int.
|-
! style= "width: 40px;" | Nau.
! Size
| colspan="3" align="center" | 27 x 11
|-
! Train / Car Set
| colspan="3" align="center" | 32 guests x 3 trains
|-
! First Appearance
| colspan="3" align="center" | [[Future World (Time Twister)|Gemini City]]
|-
! rowspan="2" | Ride Ratings (Approximate)
! style="width: 33%;" | Excitement
! style="width: 34%;" | Intensity
! style="width: 33%;" | Nausea
|-
| align="center" | 7.44
| align="center" | 7.13
| align="center" | 3.94
|-
! Description
| colspan="3" align="center" | This is a high-capacity, semi-compact 4-block circuit design featuring two barrel rolls and a large vertical loop that interlocks with a helix. The amount of empty space at ground level means that this design can be used alongside most scenery/theming objects (an example of this is shown in the picture; the actual track design file does not include usage of any scenery objects). The successful testing and deployment of ''Sandstorm'' concluded Ancient Dynamics' study into block sectioned circuits and greatly influenced the organisation's design philosophies for all subsequent coaster designs, spurring and securing the future development of semi-compact, multi-block circuits under the organisation. It is generally regarded by Ancient Dynamics to be their ''magnum opus'' for this reason.
! style= "width: 36px;" | DL
|-
|- style="text-align: center;"
! Download
| [[File:AD-Sandstorm.png|240px|Dududududu-dududududududu dududududududu-dududududududu~]] || [[Floorless Roller Coaster]]
| colspan="3" align="center" | [[File:Ride.png|link=File:Sandstorm.TD6]]
| $20,840 || 27 x 11 || 32 guests x 3 trains || [[Future World (Time Twister)|Gemini City]]
| 7.44 || 7.13 || 3.94
| This is a high-capacity, semi-compact 4-block circuit design featuring two barrel rolls and a large vertical loop that interlocks with a helix. The amount of empty space at ground level means that this design can be used alongside most scenery/theming objects (an example of this is shown in the picture; the actual track design file does not include usage of any scenery objects). The successful testing and deployment of ''Sandstorm'' concluded Ancient Dynamics' study into block sectioned circuits and greatly influenced the organisation's design philosophies for all subsequent coaster designs, spurring and securing the future development of semi-compact, multi-block circuits under the organisation. It is generally regarded by Ancient Dynamics to be their ''magnum opus'' for this reason.
| [[File:Ride.png|link=File:Sandstorm.TD6]]
|}
 
===Sewer Rat===
{| class="wikitable"
|-
! Picture
| colspan="3" align="center" | [[File:AD-SewerRat.png|480px]]
! style= "width: 100px;" | Ride Type
|-
! style= "width: 64px;" | Cost
! Ride Type
! style= "width: 48px;" | Size
| colspan="3" align="center" | [[Wooden Wild Mouse]]
! style= "width: 72px;" | Train/Car Set
|-
! style= "width: 80px;" | First Appearance
! Cost
! style= "width: 40px;" | Exc.
| colspan="3" align="center" | $2,486
! style= "width: 40px;" | Int.
|-
! style= "width: 40px;" | Nau.
! Size
| colspan="3" align="center" | 10 x 7
|-
! Train / Car Set
| colspan="3" align="center" | 2 guests x 10 cars
|-
! First Appearance
| colspan="3" align="center" | [[Ivory Towers]]
|-
! rowspan="2" | Ride Ratings (Approximate)
! style="width: 33%;" | Excitement
! style="width: 34%;" | Intensity
! style="width: 33%;" | Nausea
|-
| align="center" | 6.00
| align="center" | 7.22
| align="center" | 4.08
|-
! Description
| colspan="3" align="center" | Redevelopment of the infamous Ivory Towers theme park hit a snag near the end of Year 2. With much of the park's land either occupied by other rides or deemed too uneven to build rides on, the decision was made to expand into the space above the large lake. Plans for a Dinghy Slide to be built on the water were never realised as feasibility tests revealed that the limited space did not permit the construction of a ride design that was cost-effective while achieving decent ride statistics, so a different approach was needed with a different kind of ride. Attention was thus drawn to the (at the time) newly-researched Wooden Wild Mouse, which features hairpin corners and steep hills&mdash;in other words, a prime choice for construction in a cramped environment. It was theorised that a simple, incredibly cheap Wooden Wild Mouse track design could be made to emulate the same physical forces on larger, more complex track designs, resulting in a ride that was nearly as exciting as a design such as ''Gold Rattler'', but costing only a fraction. With limited time to work on such a design, the new ride's layout could be considered tame at best&mdash;it had a low top speed of just 40 km/h, and the curves and drops were unevenly distributed, being more concentrated towards the first half of the ride. However, its exceptional ride statistics proved the aforementioned theory of a super-compact track design being able to at least partially emulate the excitement and intensity of a more expensive ride and/or track design. The icing on the cake is that the track's station platform was relatively long given its overall ride length, so despite its low seating capacity, it could make just as much money as a larger, more complex design by virtue of being able to launch its two-seater cars at a blistering rate of 1 car every 2 seconds. This meant a queue line that was perpetually moving, and a ride that made nearly $8,800 an hour in peak conditions&mdash;approximately $1,000 more per hour than the much larger ''Hurricane''. All this, from a ride that only costs about $2,500 to build.
! style= "width: 36px;" | DL
|-
|- style="text-align: center;"
! Download
| [[File:AD-SewerRat.png|240px]] || [[Wooden Wild Mouse]]
| colspan="3" align="center" | [[File:Ride.png|link=File:Sewer_Rat.TD6]]
| $2,486 || 10 x 7 || 2 guests x 10 cars || [[Ivory Towers]]
| 6.00 || 7.22 || 4.08
| Redevelopment of the infamous Ivory Towers theme park hit a snag near the end of Year 2. With much of the park's land either occupied by other rides or deemed too uneven to build rides on, the decision was made to expand into the space above the large lake. Plans for a Dinghy Slide to be built on the water were never realised as feasibility tests revealed that the limited space did not permit the construction of a ride design that was cost-effective while achieving decent ride statistics, so a different approach was needed with a different kind of ride. Attention was thus drawn to the (at the time) newly-researched Wooden Wild Mouse, which features hairpin corners and steep hills&mdash;in other words, a prime choice for construction in a cramped environment. It was theorised that a simple, incredibly cheap Wooden Wild Mouse track design could be made to emulate the same physical forces on larger, more complex track designs, resulting in a ride that was nearly as exciting as a design such as ''Gold Rattler'', but costing only a fraction. With limited time to work on such a design, the new ride's layout could be considered tame at best&mdash;it had a low top speed of just 40 km/h, and the curves and drops were unevenly distributed, being more concentrated towards the first half of the ride. However, its exceptional ride statistics proved the aforementioned theory of a super-compact track design being able to at least partially emulate the excitement and intensity of a more expensive ride and/or track design. The icing on the cake is that the track's station platform was relatively long given its overall ride length, so despite its low seating capacity, it could make just as much money as a larger, more complex design by virtue of being able to launch its two-seater cars at a blistering rate of 1 car every 2 seconds. This meant a queue line that was perpetually moving, and a ride that made nearly $8,800 an hour in peak conditions&mdash;approximately $1,000 more per hour than the much larger ''Hurricane''. All this, from a ride that only costs about $2,500 to build.
| [[File:Ride.png|link=File:Sewer_Rat.TD6]]
|}
 
===Storm Drain===
{| class="wikitable"
|-
! Picture
| colspan="3" align="center" | [[File:AD-StormDrain.png|480px|The name of this ride is totally not taken from a Pokémon ability...]]
! style= "width: 100px;" | Ride Type
|-
! style= "width: 64px;" | Cost
! Ride Type
! style= "width: 48px;" | Size
| colspan="3" align="center" | [[Dinghy Slide]]
! style= "width: 72px;" | Train/Car Set
|-
! style= "width: 80px;" | First Appearance
! Cost
! style= "width: 40px;" | Exc.
| colspan="3" align="center" | $8,397
! style= "width: 40px;" | Int.
|-
! style= "width: 40px;" | Nau.
! Size
| colspan="3" align="center" | 8 x 25
|-
! Train / Car Set
| colspan="3" align="center" | 2 guests x 15 boats
|-
! First Appearance
| colspan="3" align="center" | Cloudburst Creek
|-
! rowspan="2" | Ride Ratings (Approximate)
! style="width: 33%;" | Excitement
! style="width: 34%;" | Intensity
! style="width: 33%;" | Nausea
|-
| align="center" | 5.54
| align="center" | 5.41
| align="center" | 3.56
|-
! Description
| colspan="3" align="center" | A special park like Cloudburst Creek, which is notorious for its volatile weather, demands an equally special ride design that references its climate while still remaining compact enough for it to fit into most other land plots rather nicely. ''Storm Drain'' fulfils these requirements admirably, with its track profile taking up only 8 tiles of space at its widest, even with accompanying scenery objects built. Its extremely compact coil-like track layout was achieved by making liberal use of S-bends where necessary; this, coupled with the scenery objects that come with it, gives it a respectable excitement rating that exceeds its intensity rating. Although its maximum guest capacity is low&mdash;only 30 guests&mdash;and its ride time exceeds 2 minutes, there are enough boats to ensure that two passengers depart the station every 6 seconds.<br>'''Uses Water Feature Theming objects.'''<br>'''Increases sign count by 1.'''
! style= "width: 36px;" | DL
|-
|- style="text-align: center;"
! Download
| [[File:AD-StormDrain.png|240px|The name of this ride is totally not taken from a Pokémon ability...]] || [[Dinghy Slide]]
| colspan="3" align="center" | [[File:Ride.png|link=File:Storm_Drain.TD6]]
| $8,397 || 8 x 25 || 2 guests x 15 boats || Cloudburst Creek
| 5.54 || 5.41 || 3.56
| A special park like Cloudburst Creek, which is notorious for its volatile weather, demands an equally special ride design that references its climate while still remaining compact enough for it to fit into most other land plots rather nicely. ''Storm Drain'' fulfils these requirements admirably, with its track profile taking up only 8 tiles of space at its widest, even with accompanying scenery objects built. Its extremely compact coil-like track layout was achieved by making liberal use of S-bends where necessary; this, coupled with the scenery objects that come with it, gives it a respectable excitement rating that exceeds its intensity rating. Although its maximum guest capacity is low&mdash;only 30 guests&mdash;and its ride time exceeds 2 minutes, there are enough boats to ensure that two passengers depart the station every 6 seconds.<br>'''Uses Water Feature Theming objects.'''<br>'''Increases sign count by 1.'''
| [[File:Ride.png|link=File:Storm_Drain.TD6]]
|}
 
===Supercircus===
{| class="wikitable"
|-
! Picture
| colspan="3" align="center" | [[File:AD-Supercircus.png|480px]]
! style= "width: 100px;" | Ride Type
|-
! style= "width: 64px;" | Cost
! Ride Type
! style= "width: 48px;" | Size
!| stylecolspan= "width:3" 72px;align="center" | [[Mine Train/Car SetCoaster]]
|-
! style= "width: 80px;" | First Appearance
! Cost
! style= "width: 40px;" | Exc.
| colspan="3" align="center" | $26,660
! style= "width: 40px;" | Int.
|-
! style= "width: 40px;" | Nau.
! Size
| colspan="3" align="center" | 21 x 21
|-
! Train / Car Set
| colspan="3" align="center" | 14 guests x 11 trains
|-
! First Appearance
| colspan="3" align="center" | [[Build Your Own Six Flags Park|Six Flags]]
|-
! rowspan="2" | Ride Ratings (Approximate)
! style="width: 33%;" | Excitement
! style="width: 34%;" | Intensity
! style="width: 33%;" | Nausea
|-
| align="center" | 6.83
| align="center" | 8.90
| align="center" | 6.10
|-
! Description
| colspan="3" align="center" | This non-conventional design was an experiment by Ancient Dynamics to expand on the running block design that was first used on ''The Abyss''. In this regard, while ''Supercircus'' has more block sections&mdash;15 versus ''The Abyss'''s 11&mdash;it fails to make full use of its 11 trains, so its actual maximum capacity is only 42 guests at any one time. Park managers intending to build ''Supercircus'' in a giant pit are strongly advised to have lots of cash&mdash;equal to double the design's construction cost&mdash;lest they run out of funds during excavation works. While ''Supercircus'' did not realise the concept of a semi-compact roller coaster that could have more than 4 trains running simultaneously, lessons learnt from its design and deployment at Six Flags would lead to the development of ''Diesel Twister''.
! style= "width: 36px;" | DL
|-
|- style="text-align: center;"
! Download
| [[File:AD-Supercircus.png|240px]] || [[Mine Train Coaster]]
| colspan="3" align="center" | [[File:Ride.png|link=File:Supercircus.TD6]]
| $26,660 || 21 x 21 || 14 guests x 11 trains || [[Build Your Own Six Flags Park|Six Flags]]
| 6.83 || 8.90 || 6.10
| This non-conventional design was an experiment by Ancient Dynamics to expand on the running block design that was first used on ''The Abyss''. In this regard, while ''Supercircus'' has more block sections&mdash;15 versus ''The Abyss'''s 11&mdash;it fails to make full use of its 11 trains, so its actual maximum capacity is only 42 guests at any one time. Park managers intending to build ''Supercircus'' in a giant pit are strongly advised to have lots of cash&mdash;equal to double the design's construction cost&mdash;lest they run out of funds during excavation works. While ''Supercircus'' did not realise the concept of a semi-compact roller coaster that could have more than 4 trains running simultaneously, lessons learnt from its design and deployment at Six Flags would lead to the development of ''Diesel Twister''.
| [[File:Ride.png|link=File:Supercircus.TD6]]
|}