RollerCoaster Tycoon Wiki:Ride Exchange/Androgeos Exeunt: Difference between revisions

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→‎RollerCoaster Tycoon 2: Added hidden blurb for a new ride design I just made. I've also got a few more track designs that I'd like to make available very soon.
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m (→‎RollerCoaster Tycoon 2: Added hidden blurb for a new ride design I just made. I've also got a few more track designs that I'd like to make available very soon.)
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| This is a high-capacity, semi-compact 4-block circuit design featuring two barrel rolls and a large vertical loop that interlocks with a helix. The amount of empty space at ground level means that this design can be used alongside most scenery/theming objects (an example of this is shown in the picture; the actual track design file does not include usage of any scenery objects). The successful testing and deployment of ''Sandstorm'' concluded Ancient Dynamics' study into block sectioned circuits and greatly influenced the organisation's design philosophies for all subsequent coaster designs, spurring and securing the future development of semi-compact, multi-block circuits under the organisation. It is generally regarded by Ancient Dynamics to be their ''magnum opus'' for this reason.
| [[File:Ride.png|link=File:Sandstorm.TD6]]
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| [[File:AD-.png|160px]] || '''-''' || [[Wooden Wild Mouse]]
| $19,231 || 36 x 15 || 32 guests x 3 trains || [[Ivory Towers]]
| 7.86 || 7.47 || 4.21
| Redevelopment of the infamous Ivory Towers theme park hit a snag near the end of Year 2. With much of the park's land either occupied by other rides or deemed too uneven to build rides on, park management made the decision to expand into the space above the large lake. A tender was submitted to Ancient Dynamics to design a ride that could fit nicely into the cramped confines near the far end of the park. Various [[Dinghy Slide]] designs were attempted, but none of them met the expectations of a reasonably thrilling ride constructed with a low cost footprint. Ancient Dynamics thus decided to build a custom Wooden Wild Mouse design instead. As there was little time available, the final design turned out to be statistically underwhelming&mdash;the cars had a low top speed of 40 km/h, the entire ride was only 320 metres long, and the final approach of the ride to the station is best described as being rather dull. However, test runs of the design consistently proved that, despite the ride's smallness, its ride ratings were exceptional versus its base cost, so the design was retained.
| [[File:Ride.png|link=File:_.TD6]]-->
|- style="text-align: center;"
| [[File:AD-StormDrain.png|160px|The name of this ride is totally not inspired by a Pokémon ability...]] || '''Storm Drain''' || [[Dinghy Slide]]